【m】框架大更新
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@@ -0,0 +1,18 @@
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using System;
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namespace YooAsset.Editor
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{
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public class TaskCreateManifest_ESBP : TaskCreateManifest, IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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CreateManifestFile(false, false, context);
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}
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protected override string[] GetBundleDepends(BuildContext context, string bundleName)
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{
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return Array.Empty<string>();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 28b5843c9e4470041b146ecf8ccd7c22
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,15 @@
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using System;
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namespace YooAsset.Editor
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{
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public class TaskGetBuildMap_ESBP : TaskGetBuildMap, IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = CreateBuildMap(true, buildParametersContext.Parameters);
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context.SetContextObject(buildMapContext);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 4cebcb2c0591e734a81d0a5eef3f543b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,17 @@
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using System;
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namespace YooAsset.Editor
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{
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public class TaskPrepare_ESBP : IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var buildParameters = buildParametersContext.Parameters;
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// 检测基础构建参数
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buildParametersContext.CheckBuildParameters();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 2aae9b64def05154ea697c752a1b1135
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,63 @@
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using System.Text;
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using System;
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namespace YooAsset.Editor
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{
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public class TaskUpdateBundleInfo_ESBP : TaskUpdateBundleInfo, IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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UpdateBundleInfo(context);
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}
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protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
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{
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return "00000000000000000000000000000000"; //32位
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}
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protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
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{
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return 0;
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}
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protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
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{
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string filePath = bundleInfo.PackageSourceFilePath;
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return GetFilePathTempHash(filePath);
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}
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protected override uint GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
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{
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return 0;
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}
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protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
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{
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return GetBundleTempSize(bundleInfo);
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}
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private string GetFilePathTempHash(string filePath)
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{
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byte[] bytes = Encoding.UTF8.GetBytes(filePath);
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return HashUtility.BytesMD5(bytes);
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// 注意:在文件路径的哈希值冲突的情况下,可以使用下面的方法
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//return $"{HashUtility.BytesMD5(bytes)}-{Guid.NewGuid():N}";
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}
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private long GetBundleTempSize(BuildBundleInfo bundleInfo)
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{
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long tempSize = 0;
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var assetPaths = bundleInfo.GetAllPackAssetPaths();
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foreach (var assetPath in assetPaths)
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{
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long size = FileUtility.GetFileSize(assetPath);
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tempSize += size;
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}
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if (tempSize == 0)
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.BundleTempSizeIsZero, $"Bundle temp size is zero, check bundle main asset list : {bundleInfo.BundleName}");
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throw new Exception(message);
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}
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return tempSize;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 07d6e1b0fd8289a42abe6a808c6b682b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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