【m】框架大更新
This commit is contained in:
@@ -0,0 +1,63 @@
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using System;
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor.Build.Pipeline;
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using UnityEditor.Build.Pipeline.Interfaces;
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using UnityEditor.Build.Pipeline.Tasks;
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namespace YooAsset.Editor
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{
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public class TaskBuilding_SBP : IBuildTask
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{
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public class BuildResultContext : IContextObject
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{
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public IBundleBuildResults Results;
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public string BuiltinShadersBundleName;
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public string MonoScriptsBundleName;
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}
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void IBuildTask.Run(BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
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// 构建内容
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var buildContent = new BundleBuildContent(buildMapContext.GetPipelineBuilds());
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// 开始构建
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IBundleBuildResults buildResults;
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var buildParameters = scriptableBuildParameters.GetBundleBuildParameters();
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string builtinShadersBundleName = scriptableBuildParameters.BuiltinShadersBundleName;
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string monoScriptsBundleName = scriptableBuildParameters.MonoScriptsBundleName;
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var taskList = SBPBuildTasks.Create(builtinShadersBundleName, monoScriptsBundleName);
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ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
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if (exitCode < 0)
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFailed, $"UnityEngine build failed ! ReturnCode : {exitCode}");
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throw new Exception(message);
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}
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// 说明:解决因为特殊资源包导致验证失败。
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// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
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if (string.IsNullOrEmpty(builtinShadersBundleName) == false)
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{
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if (buildResults.BundleInfos.ContainsKey(builtinShadersBundleName))
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buildMapContext.CreateEmptyBundleInfo(builtinShadersBundleName);
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}
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if (string.IsNullOrEmpty(monoScriptsBundleName) == false)
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{
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if (buildResults.BundleInfos.ContainsKey(monoScriptsBundleName))
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buildMapContext.CreateEmptyBundleInfo(monoScriptsBundleName);
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}
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BuildLogger.Log("UnityEngine build success!");
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BuildResultContext buildResultContext = new BuildResultContext();
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buildResultContext.Results = buildResults;
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buildResultContext.BuiltinShadersBundleName = builtinShadersBundleName;
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buildResultContext.MonoScriptsBundleName = monoScriptsBundleName;
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context.SetContextObject(buildResultContext);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 5450c08b2797fcd449bbe8460784f4c5
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,21 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace YooAsset.Editor
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{
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public class TaskCopyBuildinFiles_SBP : TaskCopyBuildinFiles, IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var manifestContext = context.GetContextObject<ManifestContext>();
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if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
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{
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CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 357ff9307db49c943b82c8920686a615
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,20 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace YooAsset.Editor
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{
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public class TaskCreateCatalog_SBP : TaskCreateCatalog, IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
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{
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CreateCatalogFile(buildParametersContext);
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d24861b2e8f3a774588f92fcd69a9cf6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,32 @@
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using System;
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor.Build.Pipeline;
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using UnityEditor.Build.Pipeline.Interfaces;
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namespace YooAsset.Editor
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{
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public class TaskCreateManifest_SBP : TaskCreateManifest, IBuildTask
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{
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private TaskBuilding_SBP.BuildResultContext _buildResultContext = null;
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void IBuildTask.Run(BuildContext context)
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{
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CreateManifestFile(true, true, context);
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}
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protected override string[] GetBundleDepends(BuildContext context, string bundleName)
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{
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if (_buildResultContext == null)
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_buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
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if (_buildResultContext.Results.BundleInfos.ContainsKey(bundleName) == false)
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleInBuildResult, $"Not found bundle in engine build result : {bundleName}");
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throw new Exception(message);
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}
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return _buildResultContext.Results.BundleInfos[bundleName].Dependencies;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: cbe6f2137f62ce648989fe9557301604
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,51 @@
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using System.Collections;
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using System.Collections.Generic;
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namespace YooAsset.Editor
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{
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public class TaskCreatePackage_SBP : IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParameters = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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CreatePackagePatch(buildParameters, buildMapContext);
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}
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/// <summary>
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/// 拷贝补丁文件到补丁包目录
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/// </summary>
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private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
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{
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var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
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string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
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string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
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BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
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// 拷贝构建日志
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{
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string sourcePath = $"{pipelineOutputDirectory}/buildlogtep.json";
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string destPath = $"{packageOutputDirectory}/buildlogtep.json";
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EditorTools.CopyFile(sourcePath, destPath, true);
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}
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// 拷贝代码防裁剪配置
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if (scriptableBuildParameters.WriteLinkXML)
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{
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string sourcePath = $"{pipelineOutputDirectory}/link.xml";
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string destPath = $"{packageOutputDirectory}/link.xml";
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EditorTools.CopyFile(sourcePath, destPath, true);
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}
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// 拷贝所有补丁文件
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int progressValue = 0;
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int fileTotalCount = buildMapContext.Collection.Count;
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foreach (var bundleInfo in buildMapContext.Collection)
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{
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EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
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EditorTools.DisplayProgressBar("Copy patch file", ++progressValue, fileTotalCount);
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}
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EditorTools.ClearProgressBar();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 2a9ff5dd6d86c074d8d68ba6e5de3d16
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,19 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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public class TaskCreateReport_SBP : TaskCreateReport, IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParameters = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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var manifestContext = context.GetContextObject<ManifestContext>();
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CreateReportFile(buildParameters, buildMapContext, manifestContext);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ca25529ae5ca6ab4b986aff22473960e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,13 @@
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namespace YooAsset.Editor
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{
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public class TaskEncryption_SBP : TaskEncryption, IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParameters = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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EncryptingBundleFiles(buildParameters, buildMapContext);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 559a9187d1d0b1e4f814edf2c53418b3
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MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
|
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,19 @@
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using System;
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using System.IO;
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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public class TaskGetBuildMap_SBP : TaskGetBuildMap, IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = CreateBuildMap(false, buildParametersContext.Parameters);
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context.SetContextObject(buildMapContext);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
|
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guid: ee1529181f41b4d4fa0b409af4650e91
|
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MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
|
||||
assetBundleVariant:
|
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@@ -0,0 +1,62 @@
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using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
|
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namespace YooAsset.Editor
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{
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public class TaskPrepare_SBP : IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var buildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
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// 检测基础构建参数
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buildParametersContext.CheckBuildParameters();
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// 检测是否有未保存场景
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if (EditorTools.HasDirtyScenes())
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
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throw new Exception(message);
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}
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// 删除包裹目录
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if (buildParameters.ClearBuildCacheFiles)
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{
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// Deletes the build cache directory.
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UnityEditor.Build.Pipeline.Utilities.BuildCache.PurgeCache(false);
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string packageRootDirectory = buildParameters.GetPackageRootDirectory();
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if (EditorTools.DeleteDirectory(packageRootDirectory))
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{
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BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
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}
|
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}
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// 检测包裹输出目录是否存在
|
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string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
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if (Directory.Exists(packageOutputDirectory))
|
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
|
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throw new Exception(message);
|
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}
|
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|
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// 如果输出目录不存在
|
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string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
|
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if (EditorTools.CreateDirectory(pipelineOutputDirectory))
|
||||
{
|
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BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
|
||||
}
|
||||
|
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// 检测内置着色器资源包名称
|
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if (string.IsNullOrEmpty(buildParameters.BuiltinShadersBundleName))
|
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{
|
||||
string warning = BuildLogger.GetErrorMessage(ErrorCode.BuiltinShadersBundleNameIsNull, $"Builtin shaders bundle name is null. It will cause resource redundancy !");
|
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BuildLogger.Warning(warning);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c824d686635f13543b17602649338f21
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskUpdateBundleInfo_SBP : TaskUpdateBundleInfo, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
UpdateBundleInfo(context);
|
||||
}
|
||||
|
||||
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
// 注意:当资源包的依赖列表发生变化的时候,ContentHash也会发生变化!
|
||||
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||
{
|
||||
return value.Hash.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
}
|
||||
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||
{
|
||||
return value.Crc;
|
||||
}
|
||||
else
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
}
|
||||
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return HashUtility.FileMD5(filePath);
|
||||
}
|
||||
protected override uint GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return HashUtility.FileCRC32Value(filePath);
|
||||
}
|
||||
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 59d6293eac923614e865e58520cf2946
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,69 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build.Pipeline.Interfaces;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskVerifyBuildResult_SBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
|
||||
|
||||
// 验证构建结果
|
||||
if (buildParameters.VerifyBuildingResult)
|
||||
{
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
VerifyingBuildingResult(context, buildResultContext.Results);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 验证构建结果
|
||||
/// </summary>
|
||||
private void VerifyingBuildingResult(BuildContext context, IBundleBuildResults buildResults)
|
||||
{
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
List<string> unityBuildContent = buildResults.BundleInfos.Keys.ToList();
|
||||
|
||||
// 1. 计划内容
|
||||
List<string> planningContent = buildMapContext.Collection.Select(t => t.BundleName).ToList();
|
||||
|
||||
// 2. 验证差异
|
||||
List<string> exceptBundleList1 = unityBuildContent.Except(planningContent).ToList();
|
||||
if (exceptBundleList1.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList1)
|
||||
{
|
||||
string warning = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildBundle, $"Found unintended build bundle : {exceptBundle}");
|
||||
BuildLogger.Warning(warning);
|
||||
}
|
||||
|
||||
string exception = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildResult, $"Unintended build, See the detailed warnings !");
|
||||
throw new Exception(exception);
|
||||
}
|
||||
|
||||
// 3. 验证差异
|
||||
List<string> exceptBundleList2 = planningContent.Except(unityBuildContent).ToList();
|
||||
if (exceptBundleList2.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList2)
|
||||
{
|
||||
string warning = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildBundle, $"Found unintended build bundle : {exceptBundle}");
|
||||
BuildLogger.Warning(warning);
|
||||
}
|
||||
|
||||
string exception = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildResult, $"Unintended build, See the detailed warnings !");
|
||||
throw new Exception(exception);
|
||||
}
|
||||
|
||||
BuildLogger.Log("Build results verify success!");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ba25800dd83ee324a9cca35b010447d7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user