【m】框架大更新
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Diagnostics;
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using UnityEngine;
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namespace YooAsset.Editor
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{
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public class BuildRunner
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{
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private static Stopwatch _buildWatch;
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/// <summary>
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/// 总耗时
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/// </summary>
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public static int TotalSeconds = 0;
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/// <summary>
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/// 执行构建流程
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/// </summary>
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/// <returns>如果成功返回TRUE,否则返回FALSE</returns>
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public static BuildResult Run(List<IBuildTask> pipeline, BuildContext context)
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{
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if (pipeline == null)
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throw new ArgumentNullException("pipeline");
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if (context == null)
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throw new ArgumentNullException("context");
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BuildResult buildResult = new BuildResult();
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buildResult.Success = true;
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TotalSeconds = 0;
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for (int i = 0; i < pipeline.Count; i++)
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{
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IBuildTask task = pipeline[i];
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try
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{
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_buildWatch = Stopwatch.StartNew();
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string taskName = task.GetType().Name.Split('_')[0];
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BuildLogger.Log($"--------------------------------------------->{taskName}<--------------------------------------------");
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task.Run(context);
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_buildWatch.Stop();
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// 统计耗时
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int seconds = GetBuildSeconds();
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TotalSeconds += seconds;
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BuildLogger.Log($"{taskName} It takes {seconds} seconds in total");
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}
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catch (Exception e)
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{
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EditorTools.ClearProgressBar();
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buildResult.FailedTask = task.GetType().Name;
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buildResult.ErrorInfo = e.ToString();
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buildResult.ErrorStack = e.StackTrace;
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buildResult.Success = false;
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break;
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}
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}
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// 返回运行结果
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BuildLogger.Log($"Total build process time: {TotalSeconds} seconds");
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return buildResult;
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}
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private static int GetBuildSeconds()
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{
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float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
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return (int)seconds;
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}
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}
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}
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