【m】框架大更新
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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[Serializable]
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public class AssetBundleCollectorPackage
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{
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/// <summary>
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/// 包裹名称
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/// </summary>
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public string PackageName = string.Empty;
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/// <summary>
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/// 包裹描述
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/// </summary>
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public string PackageDesc = string.Empty;
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/// <summary>
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/// 启用可寻址资源定位
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/// </summary>
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public bool EnableAddressable = false;
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/// <summary>
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/// 支持无后缀名的资源定位地址
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/// </summary>
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public bool SupportExtensionless = true;
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/// <summary>
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/// 资源定位地址大小写不敏感
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/// </summary>
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public bool LocationToLower = false;
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/// <summary>
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/// 包含资源GUID数据
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/// </summary>
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public bool IncludeAssetGUID = false;
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/// <summary>
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/// 自动收集所有着色器(所有着色器存储在一个资源包内)
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/// </summary>
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public bool AutoCollectShaders = true;
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/// <summary>
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/// 资源忽略规则名
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/// </summary>
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public string IgnoreRuleName = nameof(NormalIgnoreRule);
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/// <summary>
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/// 分组列表
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/// </summary>
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public List<AssetBundleCollectorGroup> Groups = new List<AssetBundleCollectorGroup>();
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/// <summary>
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/// 检测配置错误
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/// </summary>
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public void CheckConfigError()
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{
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if (string.IsNullOrEmpty(IgnoreRuleName))
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{
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throw new Exception($"{nameof(IgnoreRuleName)} is null or empty !");
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}
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else
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{
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if (AssetBundleCollectorSettingData.HasIgnoreRuleName(IgnoreRuleName) == false)
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throw new Exception($"Invalid {nameof(IIgnoreRule)} class type : {IgnoreRuleName} in package : {PackageName}");
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}
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foreach (var group in Groups)
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{
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group.CheckConfigError();
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}
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}
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/// <summary>
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/// 修复配置错误
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/// </summary>
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public bool FixConfigError()
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{
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bool isFixed = false;
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if (string.IsNullOrEmpty(IgnoreRuleName))
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{
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Debug.LogWarning($"Set the {nameof(IgnoreRuleName)} to {nameof(NormalIgnoreRule)}");
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IgnoreRuleName = nameof(NormalIgnoreRule);
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isFixed = true;
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}
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foreach (var group in Groups)
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{
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if (group.FixConfigError())
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{
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isFixed = true;
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}
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}
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return isFixed;
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}
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/// <summary>
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/// 获取收集的资源列表
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/// </summary>
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public List<CollectAssetInfo> GetCollectAssets(CollectCommand command)
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{
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Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
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// 收集打包资源
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foreach (var group in Groups)
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{
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var temper = group.GetAllCollectAssets(command);
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foreach (var collectAsset in temper)
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{
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if (result.ContainsKey(collectAsset.AssetInfo.AssetPath) == false)
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result.Add(collectAsset.AssetInfo.AssetPath, collectAsset);
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else
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throw new Exception($"The collecting asset file is existed : {collectAsset.AssetInfo.AssetPath}");
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}
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}
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// 检测可寻址地址是否重复
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if (command.EnableAddressable)
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{
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var addressTemper = new Dictionary<string, string>();
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foreach (var collectInfoPair in result)
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{
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if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
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{
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string address = collectInfoPair.Value.Address;
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string assetPath = collectInfoPair.Value.AssetInfo.AssetPath;
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if (string.IsNullOrEmpty(address))
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continue;
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if (addressTemper.TryGetValue(address, out var existed) == false)
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addressTemper.Add(address, assetPath);
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else
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throw new Exception($"The address is existed : {address} \nAssetPath:\n {existed}\n {assetPath}");
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}
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}
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}
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// 返回结果
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return result.Values.ToList();
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}
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/// <summary>
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/// 获取所有的资源标签
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/// </summary>
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public List<string> GetAllTags()
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{
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HashSet<string> result = new HashSet<string>();
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foreach (var group in Groups)
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{
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List<string> groupTags = EditorTools.StringToStringList(group.AssetTags, ';');
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foreach (var tag in groupTags)
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{
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if (result.Contains(tag) == false)
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result.Add(tag);
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}
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foreach (var collector in group.Collectors)
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{
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List<string> collectorTags = EditorTools.StringToStringList(collector.AssetTags, ';');
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foreach (var tag in collectorTags)
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{
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if (result.Contains(tag) == false)
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result.Add(tag);
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}
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}
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}
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return result.ToList();
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}
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}
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}
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