【m】框架大更新
This commit is contained in:
@@ -0,0 +1,21 @@
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namespace YooAsset.Editor
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{
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[DisplayName("启用分组")]
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public class EnableGroup : IActiveRule
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{
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public bool IsActiveGroup(GroupData data)
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{
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return true;
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}
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}
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[DisplayName("禁用分组")]
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public class DisableGroup : IActiveRule
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{
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public bool IsActiveGroup(GroupData data)
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{
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return false;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: abd1c34ffc8f16f45960d9c947737882
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,43 @@
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using System.IO;
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namespace YooAsset.Editor
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{
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[DisplayName("定位地址: 禁用")]
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public class AddressDisable : IAddressRule
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{
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string IAddressRule.GetAssetAddress(AddressRuleData data)
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{
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return string.Empty;
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}
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}
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[DisplayName("定位地址: 文件名")]
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public class AddressByFileName : IAddressRule
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{
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string IAddressRule.GetAssetAddress(AddressRuleData data)
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{
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return Path.GetFileNameWithoutExtension(data.AssetPath);
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}
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}
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[DisplayName("定位地址: 分组名_文件名")]
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public class AddressByGroupAndFileName : IAddressRule
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{
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string IAddressRule.GetAssetAddress(AddressRuleData data)
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{
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string fileName = Path.GetFileNameWithoutExtension(data.AssetPath);
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return $"{data.GroupName}_{fileName}";
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}
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}
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[DisplayName("定位地址: 文件夹名_文件名")]
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public class AddressByFolderAndFileName : IAddressRule
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{
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string IAddressRule.GetAssetAddress(AddressRuleData data)
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{
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string fileName = Path.GetFileNameWithoutExtension(data.AssetPath);
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FileInfo fileInfo = new FileInfo(data.AssetPath);
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return $"{fileInfo.Directory.Name}_{fileName}";
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c237818985f5250469c2c42529ade6e8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,105 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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[DisplayName("收集所有资源")]
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public class CollectAll : IFilterRule
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{
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public string FindAssetType
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{
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get { return EAssetSearchType.All.ToString(); }
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}
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public bool IsCollectAsset(FilterRuleData data)
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{
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return true;
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}
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}
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[DisplayName("收集场景")]
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public class CollectScene : IFilterRule
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{
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public string FindAssetType
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{
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get { return EAssetSearchType.Scene.ToString(); }
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}
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public bool IsCollectAsset(FilterRuleData data)
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{
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string extension = Path.GetExtension(data.AssetPath);
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return extension == ".unity" || extension == ".scene";
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}
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}
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[DisplayName("收集预制体")]
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public class CollectPrefab : IFilterRule
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{
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public string FindAssetType
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{
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get { return EAssetSearchType.Prefab.ToString(); }
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}
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public bool IsCollectAsset(FilterRuleData data)
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{
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return Path.GetExtension(data.AssetPath) == ".prefab";
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}
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}
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[DisplayName("收集精灵类型的纹理")]
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public class CollectSprite : IFilterRule
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{
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public string FindAssetType
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{
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get { return EAssetSearchType.Sprite.ToString(); }
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}
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public bool IsCollectAsset(FilterRuleData data)
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{
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var mainAssetType = AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath);
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if (mainAssetType == typeof(Texture2D))
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{
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var texImporter = AssetImporter.GetAtPath(data.AssetPath) as TextureImporter;
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if (texImporter != null && texImporter.textureType == TextureImporterType.Sprite)
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return true;
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else
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return false;
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}
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else
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{
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return false;
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}
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}
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}
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[DisplayName("收集着色器")]
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public class CollectShader : IFilterRule
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{
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public string FindAssetType
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{
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get { return EAssetSearchType.Shader.ToString(); }
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}
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public bool IsCollectAsset(FilterRuleData data)
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{
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return Path.GetExtension(data.AssetPath) == ".shader";
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}
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}
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[DisplayName("收集着色器变种集合")]
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public class CollectShaderVariants : IFilterRule
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{
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public string FindAssetType
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{
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get { return EAssetSearchType.All.ToString(); }
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}
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public bool IsCollectAsset(FilterRuleData data)
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{
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return Path.GetExtension(data.AssetPath) == ".shadervariants";
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 0936ed4b7f7525447a6dcff780d94a76
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,90 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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public class DefaultIgnoreRule
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{
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/// <summary>
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/// 忽略的文件类型
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/// </summary>
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public readonly static HashSet<string> IgnoreFileExtensions = new HashSet<string>() { "", ".so", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
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}
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/// <summary>
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/// 适配常规的资源构建管线
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/// </summary>
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public class NormalIgnoreRule : IIgnoreRule
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{
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/// <summary>
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/// 查询是否为忽略文件
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/// </summary>
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public bool IsIgnore(AssetInfo assetInfo)
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{
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if (assetInfo.AssetPath.StartsWith("Assets/") == false && assetInfo.AssetPath.StartsWith("Packages/") == false)
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{
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UnityEngine.Debug.LogError($"Invalid asset path : {assetInfo.AssetPath}");
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return true;
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}
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// 忽略文件夹
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if (AssetDatabase.IsValidFolder(assetInfo.AssetPath))
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return true;
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// 忽略编辑器图标资源
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if (assetInfo.AssetPath.Contains("/Gizmos/"))
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return true;
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// 忽略编辑器专属资源
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if (assetInfo.AssetPath.Contains("/Editor/") || assetInfo.AssetPath.Contains("/Editor Resources/"))
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return true;
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// 忽略编辑器下的类型资源
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if (assetInfo.AssetType == typeof(LightingDataAsset))
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return true;
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if (assetInfo.AssetType == typeof(LightmapParameters))
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return true;
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// 忽略Unity引擎无法识别的文件
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if (assetInfo.AssetType == typeof(UnityEditor.DefaultAsset))
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{
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UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetInfo.AssetPath}");
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return true;
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}
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return DefaultIgnoreRule.IgnoreFileExtensions.Contains(assetInfo.FileExtension);
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}
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}
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/// <summary>
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/// 适配原生文件构建管线
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/// </summary>
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public class RawFileIgnoreRule : IIgnoreRule
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{
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/// <summary>
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/// 查询是否为忽略文件
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/// </summary>
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public bool IsIgnore(AssetInfo assetInfo)
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{
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if (assetInfo.AssetPath.StartsWith("Assets/") == false && assetInfo.AssetPath.StartsWith("Packages/") == false)
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{
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UnityEngine.Debug.LogError($"Invalid asset path : {assetInfo.AssetPath}");
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return true;
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}
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// 忽略文件夹
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if (AssetDatabase.IsValidFolder(assetInfo.AssetPath))
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return true;
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// 忽略编辑器下的类型资源
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if (assetInfo.AssetType == typeof(LightingDataAsset))
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return true;
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if (assetInfo.AssetType == typeof(LightmapParameters))
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return true;
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return DefaultIgnoreRule.IgnoreFileExtensions.Contains(assetInfo.FileExtension);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6a5fd67a06e3fda4bac2e6a1dd4031d2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,198 @@
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using System;
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using System.IO;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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public class DefaultPackRule
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{
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/// <summary>
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/// AssetBundle文件的后缀名
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/// </summary>
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public const string AssetBundleFileExtension = "bundle";
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/// <summary>
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/// 原生文件的后缀名
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/// </summary>
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public const string RawFileExtension = "rawfile";
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/// <summary>
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/// 默认的Unity着色器资源包名称
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/// </summary>
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public const string ShadersBundleName = "unityshaders";
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/// <summary>
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/// 默认的Unity脚本资源包名称
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/// </summary>
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public const string MonosBundleName = "unitymonos";
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public static PackRuleResult CreateShadersPackRuleResult()
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{
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PackRuleResult result = new PackRuleResult(ShadersBundleName, AssetBundleFileExtension);
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return result;
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}
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public static PackRuleResult CreateMonosPackRuleResult()
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{
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PackRuleResult result = new PackRuleResult(MonosBundleName, AssetBundleFileExtension);
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return result;
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}
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}
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/// <summary>
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/// 以文件路径作为资源包名
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/// 注意:每个文件独自打资源包
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/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle"
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/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
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/// </summary>
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[DisplayName("资源包名: 文件路径")]
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public class PackSeparately : IPackRule
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{
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PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
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{
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string bundleName = PathUtility.RemoveExtension(data.AssetPath);
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PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
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return result;
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}
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}
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/// <summary>
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/// 以父类文件夹路径作为资源包名
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/// 注意:文件夹下所有文件打进一个资源包
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/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle"
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/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
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/// </summary>
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[DisplayName("资源包名: 父类文件夹路径")]
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public class PackDirectory : IPackRule
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{
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PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
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{
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string bundleName = Path.GetDirectoryName(data.AssetPath);
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PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
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return result;
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}
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}
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/// <summary>
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/// 以收集器路径下顶级文件夹为资源包名
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/// 注意:文件夹下所有文件打进一个资源包
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/// 例如:收集器路径为 "Assets/UIPanel"
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/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle"
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/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
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/// </summary>
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[DisplayName("资源包名: 收集器下顶级文件夹路径")]
|
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public class PackTopDirectory : IPackRule
|
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{
|
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PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
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string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty);
|
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assetPath = assetPath.TrimStart('/');
|
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string[] splits = assetPath.Split('/');
|
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if (splits.Length > 0)
|
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{
|
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if (Path.HasExtension(splits[0]))
|
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throw new Exception($"Not found root directory : {assetPath}");
|
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string bundleName = $"{data.CollectPath}/{splits[0]}";
|
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PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
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return result;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Not found root directory : {assetPath}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 以收集器路径作为资源包名
|
||||
/// 注意:收集的所有文件打进一个资源包
|
||||
/// </summary>
|
||||
[DisplayName("资源包名: 收集器路径")]
|
||||
public class PackCollector : IPackRule
|
||||
{
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string bundleName;
|
||||
string collectPath = data.CollectPath;
|
||||
if (AssetDatabase.IsValidFolder(collectPath))
|
||||
{
|
||||
bundleName = collectPath;
|
||||
}
|
||||
else
|
||||
{
|
||||
bundleName = PathUtility.RemoveExtension(collectPath);
|
||||
}
|
||||
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 以分组名称作为资源包名
|
||||
/// 注意:收集的所有文件打进一个资源包
|
||||
/// </summary>
|
||||
[DisplayName("资源包名: 分组名称")]
|
||||
public class PackGroup : IPackRule
|
||||
{
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string bundleName = data.GroupName;
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 打包原生文件
|
||||
/// </summary>
|
||||
[DisplayName("打包原生文件")]
|
||||
public class PackRawFile : IPackRule
|
||||
{
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string bundleName = data.AssetPath;
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.RawFileExtension);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 打包视频文件
|
||||
/// </summary>
|
||||
[DisplayName("打包视频文件")]
|
||||
public class PackVideoFile : IPackRule
|
||||
{
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string bundleName = data.AssetPath;
|
||||
string fileExtension = Path.GetExtension(data.AssetPath);
|
||||
fileExtension = fileExtension.Remove(0, 1);
|
||||
PackRuleResult result = new PackRuleResult(bundleName, fileExtension);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 打包着色器
|
||||
/// </summary>
|
||||
[DisplayName("打包着色器文件")]
|
||||
public class PackShader : IPackRule
|
||||
{
|
||||
public PackRuleResult GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
return DefaultPackRule.CreateShadersPackRuleResult();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 打包着色器变种集合
|
||||
/// </summary>
|
||||
[DisplayName("打包着色器变种集合文件")]
|
||||
public class PackShaderVariants : IPackRule
|
||||
{
|
||||
public PackRuleResult GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
return DefaultPackRule.CreateShadersPackRuleResult();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7eba913a4ffd5064ab4b1ebb87e71c44
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user