【m】框架大更新
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using System;
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using System.IO;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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public class DefaultPackRule
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{
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/// <summary>
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/// AssetBundle文件的后缀名
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/// </summary>
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public const string AssetBundleFileExtension = "bundle";
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/// <summary>
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/// 原生文件的后缀名
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/// </summary>
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public const string RawFileExtension = "rawfile";
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/// <summary>
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/// 默认的Unity着色器资源包名称
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/// </summary>
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public const string ShadersBundleName = "unityshaders";
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/// <summary>
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/// 默认的Unity脚本资源包名称
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/// </summary>
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public const string MonosBundleName = "unitymonos";
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public static PackRuleResult CreateShadersPackRuleResult()
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{
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PackRuleResult result = new PackRuleResult(ShadersBundleName, AssetBundleFileExtension);
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return result;
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}
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public static PackRuleResult CreateMonosPackRuleResult()
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{
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PackRuleResult result = new PackRuleResult(MonosBundleName, AssetBundleFileExtension);
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return result;
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}
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}
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/// <summary>
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/// 以文件路径作为资源包名
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/// 注意:每个文件独自打资源包
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/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle"
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/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
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/// </summary>
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[DisplayName("资源包名: 文件路径")]
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public class PackSeparately : IPackRule
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{
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PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
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{
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string bundleName = PathUtility.RemoveExtension(data.AssetPath);
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PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
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return result;
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}
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}
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/// <summary>
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/// 以父类文件夹路径作为资源包名
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/// 注意:文件夹下所有文件打进一个资源包
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/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle"
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/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
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/// </summary>
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[DisplayName("资源包名: 父类文件夹路径")]
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public class PackDirectory : IPackRule
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{
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PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
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{
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string bundleName = Path.GetDirectoryName(data.AssetPath);
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PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
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return result;
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}
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}
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/// <summary>
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/// 以收集器路径下顶级文件夹为资源包名
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/// 注意:文件夹下所有文件打进一个资源包
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/// 例如:收集器路径为 "Assets/UIPanel"
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/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle"
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/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
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/// </summary>
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[DisplayName("资源包名: 收集器下顶级文件夹路径")]
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public class PackTopDirectory : IPackRule
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{
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PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
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{
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string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty);
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assetPath = assetPath.TrimStart('/');
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string[] splits = assetPath.Split('/');
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if (splits.Length > 0)
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{
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if (Path.HasExtension(splits[0]))
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throw new Exception($"Not found root directory : {assetPath}");
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string bundleName = $"{data.CollectPath}/{splits[0]}";
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PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
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return result;
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}
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else
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{
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throw new Exception($"Not found root directory : {assetPath}");
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}
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}
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}
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/// <summary>
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/// 以收集器路径作为资源包名
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/// 注意:收集的所有文件打进一个资源包
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/// </summary>
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[DisplayName("资源包名: 收集器路径")]
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public class PackCollector : IPackRule
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{
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PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
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{
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string bundleName;
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string collectPath = data.CollectPath;
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if (AssetDatabase.IsValidFolder(collectPath))
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{
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bundleName = collectPath;
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}
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else
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{
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bundleName = PathUtility.RemoveExtension(collectPath);
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}
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PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
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return result;
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}
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}
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/// <summary>
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/// 以分组名称作为资源包名
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/// 注意:收集的所有文件打进一个资源包
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/// </summary>
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[DisplayName("资源包名: 分组名称")]
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public class PackGroup : IPackRule
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{
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PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
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{
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string bundleName = data.GroupName;
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PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
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return result;
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}
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}
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/// <summary>
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/// 打包原生文件
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/// </summary>
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[DisplayName("打包原生文件")]
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public class PackRawFile : IPackRule
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{
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PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
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{
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string bundleName = data.AssetPath;
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PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.RawFileExtension);
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return result;
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}
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}
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/// <summary>
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/// 打包视频文件
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/// </summary>
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[DisplayName("打包视频文件")]
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public class PackVideoFile : IPackRule
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{
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PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
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{
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string bundleName = data.AssetPath;
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string fileExtension = Path.GetExtension(data.AssetPath);
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fileExtension = fileExtension.Remove(0, 1);
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PackRuleResult result = new PackRuleResult(bundleName, fileExtension);
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return result;
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}
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}
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/// <summary>
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/// 打包着色器
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/// </summary>
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[DisplayName("打包着色器文件")]
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public class PackShader : IPackRule
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{
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public PackRuleResult GetPackRuleResult(PackRuleData data)
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{
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return DefaultPackRule.CreateShadersPackRuleResult();
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}
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}
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/// <summary>
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/// 打包着色器变种集合
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/// </summary>
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[DisplayName("打包着色器变种集合文件")]
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public class PackShaderVariants : IPackRule
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{
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public PackRuleResult GetPackRuleResult(PackRuleData data)
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{
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return DefaultPackRule.CreateShadersPackRuleResult();
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}
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}
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}
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