【m】框架大更新
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#if UNITY_2019_4_OR_NEWER
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEditor.UIElements;
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using UnityEngine.UIElements;
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namespace YooAsset.Editor
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{
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public class TableColumn
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{
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/// <summary>
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/// 单元列索引值
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/// </summary>
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internal int ColumnIndex;
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/// <summary>
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/// 单元元素集合
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/// </summary>
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internal List<VisualElement> CellElements = new List<VisualElement>(1000);
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/// <summary>
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/// UI元素名称
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/// </summary>
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public string ElementName { private set; get; }
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/// <summary>
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/// 标题名称
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/// </summary>
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public string HeaderTitle { private set; get; }
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/// <summary>
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/// 单元列样式
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/// </summary>
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public ColumnStyle ColumnStyle { private set; get; }
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/// <summary>
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/// 制作单元格元素
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/// </summary>
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public Func<VisualElement> MakeCell;
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/// <summary>
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/// 绑定数据到单元格
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/// </summary>
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public Action<VisualElement, ITableData, ITableCell> BindCell;
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public TableColumn(string elementName, string headerTitle, ColumnStyle columnStyle)
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{
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this.ElementName = elementName;
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this.HeaderTitle = headerTitle;
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this.ColumnStyle = columnStyle;
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}
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}
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}
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#endif
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