【m】框架大更新
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77
Assets/03.YooAsset/Editor/UIElements/TreeViewer/TreeNode.cs
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77
Assets/03.YooAsset/Editor/UIElements/TreeViewer/TreeNode.cs
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#if UNITY_2019_4_OR_NEWER
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using System.IO;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEditor.UIElements;
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using UnityEngine.UIElements;
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namespace YooAsset.Editor
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{
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public class TreeNode
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{
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/// <summary>
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/// 子节点集合
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/// </summary>
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public List<TreeNode> Children = new List<TreeNode>(10);
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/// <summary>
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/// 父节点
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/// </summary>
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public TreeNode Parent { get; set; }
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/// <summary>
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/// 用户数据
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/// </summary>
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public object UserData { get; set; }
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/// <summary>
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/// 是否展开
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/// </summary>
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public bool IsExpanded { get; set; } = false;
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public TreeNode(object userData)
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{
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UserData = userData;
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}
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/// <summary>
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/// 添加子节点
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/// </summary>
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public void AddChild(TreeNode child)
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{
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child.Parent = this;
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Children.Add(child);
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}
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/// <summary>
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/// 清理所有子节点
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/// </summary>
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public void ClearChildren()
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{
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foreach(var child in Children)
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{
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child.Parent = null;
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}
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Children.Clear();
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}
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/// <summary>
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/// 计算节点的深度
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/// </summary>
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public int GetDepth()
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{
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int depth = 0;
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TreeNode current = this;
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while (current.Parent != null)
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{
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depth++;
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current = current.Parent;
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}
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return depth;
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}
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}
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}
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#endif
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