【m】框架大更新
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using System;
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using System.Text;
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using System.Collections;
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using System.Collections.Generic;
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namespace YooAsset
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{
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[Serializable]
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internal class DebugPackageData
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{
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/// <summary>
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/// 包裹名称
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/// </summary>
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public string PackageName;
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public List<DebugProviderInfo> ProviderInfos = new List<DebugProviderInfo>(1000);
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public List<DebugBundleInfo> BundleInfos = new List<DebugBundleInfo>(1000);
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public List<DebugOperationInfo> OperationInfos = new List<DebugOperationInfo>(1000);
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[NonSerialized]
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public Dictionary<string, DebugBundleInfo> BundleInfoDic = new Dictionary<string, DebugBundleInfo>();
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private bool _isParse = false;
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/// <summary>
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/// 获取调试资源包信息类
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/// </summary>
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public DebugBundleInfo GetBundleInfo(string bundleName)
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{
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// 解析数据
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if (_isParse == false)
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{
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_isParse = true;
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foreach (var bundleInfo in BundleInfos)
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{
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if (BundleInfoDic.ContainsKey(bundleInfo.BundleName) == false)
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{
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BundleInfoDic.Add(bundleInfo.BundleName, bundleInfo);
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}
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}
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}
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if (BundleInfoDic.TryGetValue(bundleName, out DebugBundleInfo value))
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{
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return value;
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}
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else
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{
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UnityEngine.Debug.LogError($"Can not found {nameof(DebugBundleInfo)} : {bundleName}");
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return default;
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}
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}
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}
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}
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