【m】框架大更新
This commit is contained in:
@@ -0,0 +1,113 @@
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using UnityEngine.Networking;
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using UnityEngine;
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namespace YooAsset
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{
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internal class UnityAssetBundleRequestOperation : UnityWebRequestOperation
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{
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protected enum ESteps
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{
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None,
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CreateRequest,
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Download,
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Done,
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}
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private UnityWebRequestAsyncOperation _requestOperation;
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private DownloadHandlerAssetBundle _downloadhandler;
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private readonly PackageBundle _packageBundle;
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private readonly bool _disableUnityWebCache;
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private ESteps _steps = ESteps.None;
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/// <summary>
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/// 请求结果
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/// </summary>
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public AssetBundle Result { private set; get; }
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internal UnityAssetBundleRequestOperation(PackageBundle packageBundle, bool disableUnityWebCache, string url) : base(url)
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{
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_packageBundle = packageBundle;
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_disableUnityWebCache = disableUnityWebCache;
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}
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internal override void InternalStart()
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{
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_steps = ESteps.CreateRequest;
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}
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internal override void InternalUpdate()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.CreateRequest)
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{
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CreateWebRequest();
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_steps = ESteps.Download;
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}
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if (_steps == ESteps.Download)
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{
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DownloadProgress = _webRequest.downloadProgress;
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DownloadedBytes = (long)_webRequest.downloadedBytes;
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Progress = _requestOperation.progress;
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if (_requestOperation.isDone == false)
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return;
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if (CheckRequestResult())
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{
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AssetBundle assetBundle = _downloadhandler.assetBundle;
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if (assetBundle == null)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = $"URL : {_requestURL} Download handler asset bundle object is null !";
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}
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else
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{
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_steps = ESteps.Done;
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Result = assetBundle;
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Status = EOperationStatus.Succeed;
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}
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}
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else
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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}
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// 注意:最终释放请求器
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DisposeRequest();
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}
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}
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private void CreateWebRequest()
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{
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_downloadhandler = CreateWebDownloadHandler();
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_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
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_webRequest.downloadHandler = _downloadhandler;
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_webRequest.disposeDownloadHandlerOnDispose = true;
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_requestOperation = _webRequest.SendWebRequest();
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}
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private DownloadHandlerAssetBundle CreateWebDownloadHandler()
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{
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if (_disableUnityWebCache)
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{
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var downloadhandler = new DownloadHandlerAssetBundle(_requestURL, _packageBundle.UnityCRC);
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#if UNITY_2020_3_OR_NEWER
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downloadhandler.autoLoadAssetBundle = false;
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#endif
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return downloadhandler;
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}
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else
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{
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// 注意:优先从浏览器缓存里获取文件
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// The file hash defining the version of the asset bundle.
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Hash128 fileHash = Hash128.Parse(_packageBundle.FileHash);
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var downloadhandler = new DownloadHandlerAssetBundle(_requestURL, fileHash, _packageBundle.UnityCRC);
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#if UNITY_2020_3_OR_NEWER
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downloadhandler.autoLoadAssetBundle = false;
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#endif
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return downloadhandler;
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 8273a13a03f0b9f42a15418990442c34
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,65 @@
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using UnityEngine.Networking;
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using UnityEngine;
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namespace YooAsset
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{
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internal class UnityVirtualBundleRequestOperation : UnityWebRequestOperation
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{
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protected enum ESteps
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{
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None,
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Download,
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Done,
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}
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private readonly PackageBundle _bundle;
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private readonly int _downloadSpeed;
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private ESteps _steps = ESteps.None;
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internal UnityVirtualBundleRequestOperation(PackageBundle packageBundle, int downloadSpeed, string url) : base(url)
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{
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_bundle = packageBundle;
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_downloadSpeed = downloadSpeed;
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}
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internal override void InternalStart()
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{
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_steps = ESteps.Download;
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}
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internal override void InternalUpdate()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.Download)
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{
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// 模拟下载进度
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float progress = 0;
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if (DownloadedBytes > 0)
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progress = DownloadedBytes / _bundle.FileSize;
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long downloadBytes = (long)((double)_downloadSpeed * Time.deltaTime);
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Progress = progress;
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DownloadProgress = progress;
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DownloadedBytes += downloadBytes;
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if (DownloadedBytes < _bundle.FileSize)
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return;
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Progress = 1f;
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DownloadProgress = 1f;
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DownloadedBytes = _bundle.FileSize;
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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}
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internal override void InternalWaitForAsyncComplete()
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{
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if (_steps != ESteps.Done)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = $"Try load bundle {_bundle.BundleName} from remote !";
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 02380d1d22e4169478dfef961e218488
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,89 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.Networking;
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using UnityEngine;
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namespace YooAsset
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{
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internal class UnityWebCacheRequestOperation : UnityWebRequestOperation
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{
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protected enum ESteps
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{
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None,
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CreateRequest,
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Download,
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Done,
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}
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private UnityWebRequestAsyncOperation _requestOperation;
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private readonly Dictionary<string, string> _headers = new Dictionary<string, string>();
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private ESteps _steps = ESteps.None;
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internal UnityWebCacheRequestOperation(string url) : base(url)
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{
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}
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internal override void InternalStart()
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{
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_steps = ESteps.CreateRequest;
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}
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internal override void InternalUpdate()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.CreateRequest)
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{
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CreateWebRequest();
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_steps = ESteps.Download;
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}
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if (_steps == ESteps.Download)
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{
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DownloadProgress = _webRequest.downloadProgress;
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DownloadedBytes = (long)_webRequest.downloadedBytes;
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Progress = _requestOperation.progress;
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if (_requestOperation.isDone == false)
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return;
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if (CheckRequestResult())
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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else
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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}
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// 注意:最终释放请求器
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DisposeRequest();
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}
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}
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/// <summary>
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/// 设置请求头信息
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/// </summary>
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public void SetRequestHeader(string name, string value)
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{
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_headers.Add(name, value);
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}
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private void CreateWebRequest()
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{
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_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
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_webRequest.disposeDownloadHandlerOnDispose = true;
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// 设置消息头
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foreach (var keyValuePair in _headers)
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{
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string name = keyValuePair.Key;
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string value = keyValuePair.Value;
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_webRequest.SetRequestHeader(name, value);
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}
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_requestOperation = _webRequest.SendWebRequest();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f50f5a2d30eb68f48a1873cbb0148313
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,96 @@
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using UnityEngine.Networking;
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using UnityEngine;
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namespace YooAsset
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{
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internal class UnityWebDataRequestOperation : UnityWebRequestOperation
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{
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protected enum ESteps
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{
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None,
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CreateRequest,
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Download,
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Done,
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}
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private UnityWebRequestAsyncOperation _requestOperation;
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private ESteps _steps = ESteps.None;
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/// <summary>
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/// 响应的超时时间(单位:秒),在经过Timeout的秒数后尝试中止。
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/// 注意:当Timeout设置为0时,不会应用超时。
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/// 注意:设置的超时值可能应用于Android上的每个URL重定向,这可能会导致响应时间增加。
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/// </summary>
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private readonly int _timeout;
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/// <summary>
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/// 请求结果
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/// </summary>
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public byte[] Result { private set; get; }
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internal UnityWebDataRequestOperation(string url, int timeout) : base(url)
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{
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_timeout = timeout;
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}
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internal override void InternalStart()
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{
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_steps = ESteps.CreateRequest;
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}
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internal override void InternalUpdate()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.CreateRequest)
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{
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CreateWebRequest();
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_steps = ESteps.Download;
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}
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if (_steps == ESteps.Download)
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{
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DownloadProgress = _webRequest.downloadProgress;
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DownloadedBytes = (long)_webRequest.downloadedBytes;
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Progress = _requestOperation.progress;
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if (_requestOperation.isDone == false)
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return;
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if (CheckRequestResult())
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{
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var fileData = _webRequest.downloadHandler.data;
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if (fileData == null || fileData.Length == 0)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = $"URL : {_requestURL} Download handler data is null or empty !";
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}
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else
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{
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_steps = ESteps.Done;
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Result = fileData;
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Status = EOperationStatus.Succeed;
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}
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}
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else
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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}
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// 注意:最终释放请求器
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DisposeRequest();
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}
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}
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private void CreateWebRequest()
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{
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DownloadHandlerBuffer handler = new DownloadHandlerBuffer();
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_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
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_webRequest.timeout = _timeout;
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_webRequest.downloadHandler = handler;
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_webRequest.disposeDownloadHandlerOnDispose = true;
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_requestOperation = _webRequest.SendWebRequest();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 5aa40001d0f482d45bc4aa0452fd966c
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MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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@@ -0,0 +1,83 @@
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using UnityEngine.Networking;
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using UnityEngine;
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namespace YooAsset
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{
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internal class UnityWebFileRequestOperation : UnityWebRequestOperation
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{
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protected enum ESteps
|
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{
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None,
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CreateRequest,
|
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Download,
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Done,
|
||||
}
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private UnityWebRequestAsyncOperation _requestOperation;
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private readonly string _fileSavePath;
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private ESteps _steps = ESteps.None;
|
||||
|
||||
/// <summary>
|
||||
/// 响应的超时时间(单位:秒),在经过Timeout的秒数后尝试中止。
|
||||
/// 注意:当Timeout设置为0时,不会应用超时。
|
||||
/// 注意:设置的超时值可能应用于Android上的每个URL重定向,这可能会导致响应时间增加。
|
||||
/// </summary>
|
||||
private readonly int _timeout;
|
||||
|
||||
|
||||
internal UnityWebFileRequestOperation(string url, string fileSavePath, int timeout) : base(url)
|
||||
{
|
||||
_fileSavePath = fileSavePath;
|
||||
_timeout = timeout;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.CreateRequest;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.CreateRequest)
|
||||
{
|
||||
CreateWebRequest();
|
||||
_steps = ESteps.Download;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.Download)
|
||||
{
|
||||
DownloadProgress = _webRequest.downloadProgress;
|
||||
DownloadedBytes = (long)_webRequest.downloadedBytes;
|
||||
Progress = _requestOperation.progress;
|
||||
if (_requestOperation.isDone == false)
|
||||
return;
|
||||
|
||||
if (CheckRequestResult())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
}
|
||||
|
||||
// 注意:最终释放请求器
|
||||
DisposeRequest();
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateWebRequest()
|
||||
{
|
||||
DownloadHandlerFile handler = new DownloadHandlerFile(_fileSavePath);
|
||||
handler.removeFileOnAbort = true;
|
||||
_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
|
||||
_webRequest.timeout = _timeout;
|
||||
_webRequest.downloadHandler = handler;
|
||||
_webRequest.disposeDownloadHandlerOnDispose = true;
|
||||
_requestOperation = _webRequest.SendWebRequest();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1c78a021ff3b8fa46b987def1b181029
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,98 @@
|
||||
using System;
|
||||
using UnityEngine.Networking;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal abstract class UnityWebRequestOperation : AsyncOperationBase
|
||||
{
|
||||
protected UnityWebRequest _webRequest;
|
||||
protected readonly string _requestURL;
|
||||
private bool _isAbort = false;
|
||||
|
||||
/// <summary>
|
||||
/// HTTP返回码
|
||||
/// </summary>
|
||||
public long HttpCode { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 当前下载的字节数
|
||||
/// </summary>
|
||||
public long DownloadedBytes { protected set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 当前下载进度(0f - 1f)
|
||||
/// </summary>
|
||||
public float DownloadProgress { protected set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 请求的URL地址
|
||||
/// </summary>
|
||||
public string URL
|
||||
{
|
||||
get { return _requestURL; }
|
||||
}
|
||||
|
||||
internal UnityWebRequestOperation(string url)
|
||||
{
|
||||
_requestURL = url;
|
||||
}
|
||||
internal override void InternalAbort()
|
||||
{
|
||||
//TODO
|
||||
// 1. 编辑器下停止运行游戏的时候主动终止下载任务
|
||||
// 2. 真机上销毁包裹的时候主动终止下载任务
|
||||
if (_isAbort == false)
|
||||
{
|
||||
if (_webRequest != null)
|
||||
{
|
||||
_webRequest.Abort();
|
||||
_isAbort = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放下载器
|
||||
/// </summary>
|
||||
protected void DisposeRequest()
|
||||
{
|
||||
if (_webRequest != null)
|
||||
{
|
||||
//注意:引擎底层会自动调用Abort方法
|
||||
_webRequest.Dispose();
|
||||
_webRequest = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检测请求结果
|
||||
/// </summary>
|
||||
protected bool CheckRequestResult()
|
||||
{
|
||||
HttpCode = _webRequest.responseCode;
|
||||
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
if (_webRequest.result != UnityWebRequest.Result.Success)
|
||||
{
|
||||
Error = $"URL : {_requestURL} Error : {_webRequest.error}";
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
#else
|
||||
if (_webRequest.isNetworkError || _webRequest.isHttpError)
|
||||
{
|
||||
Error = $"URL : {_requestURL} Error : {_webRequest.error}";
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4a32e3be14dc5de40b14d9cfb03b0dbf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,96 @@
|
||||
using UnityEngine.Networking;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class UnityWebTextRequestOperation : UnityWebRequestOperation
|
||||
{
|
||||
protected enum ESteps
|
||||
{
|
||||
None,
|
||||
CreateRequest,
|
||||
Download,
|
||||
Done,
|
||||
}
|
||||
|
||||
private UnityWebRequestAsyncOperation _requestOperation;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
/// <summary>
|
||||
/// 响应的超时时间(单位:秒),在经过Timeout的秒数后尝试中止。
|
||||
/// 注意:当Timeout设置为0时,不会应用超时。
|
||||
/// 注意:设置的超时值可能应用于Android上的每个URL重定向,这可能会导致响应时间增加。
|
||||
/// </summary>
|
||||
private readonly int _timeout;
|
||||
|
||||
/// <summary>
|
||||
/// 请求结果
|
||||
/// </summary>
|
||||
public string Result { private set; get; }
|
||||
|
||||
|
||||
internal UnityWebTextRequestOperation(string url, int timeout) : base(url)
|
||||
{
|
||||
_timeout = timeout;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.CreateRequest;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.CreateRequest)
|
||||
{
|
||||
CreateWebRequest();
|
||||
_steps = ESteps.Download;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.Download)
|
||||
{
|
||||
DownloadProgress = _webRequest.downloadProgress;
|
||||
DownloadedBytes = (long)_webRequest.downloadedBytes;
|
||||
Progress = _requestOperation.progress;
|
||||
if (_requestOperation.isDone == false)
|
||||
return;
|
||||
|
||||
if (CheckRequestResult())
|
||||
{
|
||||
var fileText = _webRequest.downloadHandler.text;
|
||||
if (string.IsNullOrEmpty(fileText))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"URL : {_requestURL} Download handler text is null or empty !";
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Result = fileText;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
}
|
||||
|
||||
// 注意:最终释放请求器
|
||||
DisposeRequest();
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateWebRequest()
|
||||
{
|
||||
DownloadHandlerBuffer handler = new DownloadHandlerBuffer();
|
||||
_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
|
||||
_webRequest.timeout = _timeout;
|
||||
_webRequest.downloadHandler = handler;
|
||||
_webRequest.disposeDownloadHandlerOnDispose = true;
|
||||
_requestOperation = _webRequest.SendWebRequest();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6edb8d3d4e731224694f46e47187eb5a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user