【m】框架大更新
This commit is contained in:
+217
@@ -0,0 +1,217 @@
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 加载AssetBundle文件
|
||||
/// </summary>
|
||||
internal class DBFSLoadAssetBundleOperation : FSLoadBundleOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
LoadAssetBundle,
|
||||
CheckResult,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly DefaultBuildinFileSystem _fileSystem;
|
||||
private readonly PackageBundle _bundle;
|
||||
private AssetBundleCreateRequest _createRequest;
|
||||
private AssetBundle _assetBundle;
|
||||
private Stream _managedStream;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
|
||||
internal DBFSLoadAssetBundleOperation(DefaultBuildinFileSystem fileSystem, PackageBundle bundle)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_bundle = bundle;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
DownloadProgress = 1f;
|
||||
DownloadedBytes = _bundle.FileSize;
|
||||
_steps = ESteps.LoadAssetBundle;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.LoadAssetBundle)
|
||||
{
|
||||
if (_bundle.Encrypted)
|
||||
{
|
||||
if (_fileSystem.DecryptionServices == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"The {nameof(IDecryptionServices)} is null !";
|
||||
YooLogger.Error(Error);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (IsWaitForAsyncComplete)
|
||||
{
|
||||
if (_bundle.Encrypted)
|
||||
{
|
||||
var decryptResult = _fileSystem.LoadEncryptedAssetBundle(_bundle);
|
||||
_assetBundle = decryptResult.Result;
|
||||
_managedStream = decryptResult.ManagedStream;
|
||||
}
|
||||
else
|
||||
{
|
||||
string filePath = _fileSystem.GetBuildinFileLoadPath(_bundle);
|
||||
_assetBundle = AssetBundle.LoadFromFile(filePath);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_bundle.Encrypted)
|
||||
{
|
||||
var decryptResult = _fileSystem.LoadEncryptedAssetBundleAsync(_bundle);
|
||||
_createRequest = decryptResult.CreateRequest;
|
||||
_managedStream = decryptResult.ManagedStream;
|
||||
}
|
||||
else
|
||||
{
|
||||
string filePath = _fileSystem.GetBuildinFileLoadPath(_bundle);
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(filePath);
|
||||
}
|
||||
}
|
||||
|
||||
_steps = ESteps.CheckResult;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.CheckResult)
|
||||
{
|
||||
if (_createRequest != null)
|
||||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
{
|
||||
// 强制挂起主线程(注意:该操作会很耗时)
|
||||
YooLogger.Warning("Suspend the main thread to load unity bundle.");
|
||||
_assetBundle = _createRequest.assetBundle;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_createRequest.isDone == false)
|
||||
return;
|
||||
_assetBundle = _createRequest.assetBundle;
|
||||
}
|
||||
}
|
||||
|
||||
if (_assetBundle == null)
|
||||
{
|
||||
if (_bundle.Encrypted)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Failed to load encrypted buildin asset bundle file : {_bundle.BundleName}";
|
||||
YooLogger.Error(Error);
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Failed to load buildin asset bundle file : {_bundle.BundleName}";
|
||||
YooLogger.Error(Error);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Result = new AssetBundleResult(_fileSystem, _bundle, _assetBundle, _managedStream);
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
}
|
||||
}
|
||||
internal override void InternalWaitForAsyncComplete()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
if (ExecuteWhileDone())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载原生文件
|
||||
/// </summary>
|
||||
internal class DBFSLoadRawBundleOperation : FSLoadBundleOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
LoadBuildinRawBundle,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly DefaultBuildinFileSystem _fileSystem;
|
||||
private readonly PackageBundle _bundle;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
|
||||
internal DBFSLoadRawBundleOperation(DefaultBuildinFileSystem fileSystem, PackageBundle bundle)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_bundle = bundle;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
DownloadProgress = 1f;
|
||||
DownloadedBytes = _bundle.FileSize;
|
||||
_steps = ESteps.LoadBuildinRawBundle;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.LoadBuildinRawBundle)
|
||||
{
|
||||
string filePath = _fileSystem.GetBuildinFileLoadPath(_bundle);
|
||||
|
||||
#if UNITY_ANDROID
|
||||
//TODO : 安卓平台内置文件属于APK压缩包内的文件。
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Can not load android buildin raw bundle file : {filePath}";
|
||||
YooLogger.Error(Error);
|
||||
#else
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Result = new RawBundleResult(_fileSystem, _bundle);
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Can not found buildin raw bundle file : {filePath}";
|
||||
YooLogger.Error(Error);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
internal override void InternalWaitForAsyncComplete()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
if (ExecuteWhileDone())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user