【m】框架大更新

This commit is contained in:
2025-10-31 11:18:23 +08:00
parent ae6e7c804b
commit 8e1d52ddbf
1883 changed files with 213934 additions and 640 deletions

View File

@@ -0,0 +1,63 @@
using System.IO;
using UnityEngine;
namespace YooAsset
{
/// <summary>
/// 应用程序水印
/// </summary>
internal class ApplicationFootPrint
{
private readonly DefaultCacheFileSystem _fileSystem;
private string _footPrint;
public ApplicationFootPrint(DefaultCacheFileSystem fileSystem)
{
_fileSystem = fileSystem;
}
/// <summary>
/// 读取应用程序水印
/// </summary>
public void Load(string packageName)
{
string footPrintFilePath = _fileSystem.GetSandboxAppFootPrintFilePath();
if (File.Exists(footPrintFilePath))
{
_footPrint = FileUtility.ReadAllText(footPrintFilePath);
}
else
{
Coverage(packageName);
}
}
/// <summary>
/// 检测水印是否发生变化
/// </summary>
public bool IsDirty()
{
#if UNITY_EDITOR
return _footPrint != Application.version;
#else
return _footPrint != Application.buildGUID;
#endif
}
/// <summary>
/// 覆盖掉水印
/// </summary>
public void Coverage(string packageName)
{
#if UNITY_EDITOR
_footPrint = Application.version;
#else
_footPrint = Application.buildGUID;
#endif
string footPrintFilePath = _fileSystem.GetSandboxAppFootPrintFilePath();
FileUtility.WriteAllText(footPrintFilePath, _footPrint);
YooLogger.Log($"Save application foot print : {_footPrint}");
}
}
}