【m】框架大更新
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using System.Diagnostics;
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using UnityEngine;
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namespace YooAsset
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{
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internal class YooAssetsDriver : MonoBehaviour
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{
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#if UNITY_EDITOR
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
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private static void OnRuntimeInitialize()
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{
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LastestUpdateFrame = 0;
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}
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#endif
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private static int LastestUpdateFrame = 0;
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void Update()
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{
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DebugCheckDuplicateDriver();
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YooAssets.Update();
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}
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#if UNITY_EDITOR
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void OnApplicationQuit()
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{
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// 说明:在编辑器下确保播放被停止时IO类操作被终止。
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YooAssets.ClearAllPackageOperation();
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}
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#endif
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[Conditional("DEBUG")]
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private void DebugCheckDuplicateDriver()
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{
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if (LastestUpdateFrame > 0)
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{
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if (LastestUpdateFrame == Time.frameCount)
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YooLogger.Warning($"There are two {nameof(YooAssetsDriver)} in the scene. Please ensure there is always exactly one driver in the scene.");
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}
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LastestUpdateFrame = Time.frameCount;
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}
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}
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}
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