【m】框架大更新
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEditor;
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using YooAsset.Editor;
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public class SchemaTools
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{
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/// <summary>
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/// 通用扫描快捷方法
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/// </summary>
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public static List<ReportElement> ScanAssets(string[] scanAssetList, System.Func<string, ReportElement> scanFun, int unloadAssetLimit = int.MaxValue)
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{
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int scanNumber = 0;
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int progressCount = 0;
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int totalCount = scanAssetList.Length;
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List<ReportElement> results = new List<ReportElement>(totalCount);
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EditorTools.ClearProgressBar();
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foreach (string assetPath in scanAssetList)
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{
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scanNumber++;
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progressCount++;
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EditorTools.DisplayProgressBar("扫描中...", progressCount, totalCount);
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var scanResult = scanFun.Invoke(assetPath);
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if (scanResult != null)
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results.Add(scanResult);
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// 释放编辑器未使用的资源
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if (scanNumber >= unloadAssetLimit)
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{
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scanNumber = 0;
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EditorUtility.UnloadUnusedAssetsImmediate(true);
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}
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}
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EditorTools.ClearProgressBar();
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return results;
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}
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/// <summary>
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/// 通用修复快捷方法
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/// </summary>
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public static void FixAssets(List<ReportElement> fixAssetList, System.Action<ReportElement> fixFun, int unloadAssetLimit = int.MaxValue)
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{
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int scanNumber = 0;
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int totalCount = fixAssetList.Count;
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int progressCount = 0;
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EditorTools.ClearProgressBar();
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foreach (var scanResult in fixAssetList)
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{
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scanNumber++;
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progressCount++;
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EditorTools.DisplayProgressBar("修复中...", progressCount, totalCount);
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fixFun.Invoke(scanResult);
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// 释放编辑器未使用的资源
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if (scanNumber >= unloadAssetLimit)
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{
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scanNumber = 0;
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EditorUtility.UnloadUnusedAssetsImmediate(true);
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}
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}
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EditorTools.ClearProgressBar();
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 97a68688a58fbb24ba31cd80e808d315
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,198 @@
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#if UNITY_2019_4_OR_NEWER
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEditor;
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using YooAsset.Editor;
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using UnityEditor.UIElements;
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using UnityEngine.UIElements;
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[CreateAssetMenu(fileName = "TextureSchema", menuName = "YooAssetArt/Create TextureSchema")]
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public class TextureSchema : ScannerSchema
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{
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/// <summary>
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/// 图片最大宽度
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/// </summary>
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public int MaxWidth = 1024;
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/// <summary>
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/// 图片最大高度
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/// </summary>
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public int MaxHeight = 1024;
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/// <summary>
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/// 测试列表
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/// </summary>
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public List<string> TestStringValues = new List<string>();
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/// <summary>
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/// 获取用户指南信息
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/// </summary>
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public override string GetUserGuide()
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{
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return "规则介绍:检测图片的格式,尺寸";
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}
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/// <summary>
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/// 运行生成扫描报告
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/// </summary>
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public override ScanReport RunScanner(AssetArtScanner scanner)
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{
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// 创建扫描报告
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string name = "扫描所有纹理资产";
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string desc = GetUserGuide();
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var report = new ScanReport(name, desc);
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report.AddHeader("资源路径", 600, 500, 1000).SetStretchable().SetSearchable().SetSortable().SetCounter().SetHeaderType(EHeaderType.AssetPath);
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report.AddHeader("图片宽度", 100).SetSortable().SetHeaderType(EHeaderType.LongValue);
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report.AddHeader("图片高度", 100).SetSortable().SetHeaderType(EHeaderType.LongValue);
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report.AddHeader("内存大小", 120).SetSortable().SetUnits("bytes").SetHeaderType(EHeaderType.LongValue);
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report.AddHeader("苹果格式", 100);
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report.AddHeader("安卓格式", 100);
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report.AddHeader("错误信息", 500).SetStretchable();
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// 获取扫描资源集合
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var searchDirectorys = scanner.Collectors.Select(c => { return c.CollectPath; });
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string[] findAssets = EditorTools.FindAssets(EAssetSearchType.Texture, searchDirectorys.ToArray());
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// 开始扫描资源集合
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var results = SchemaTools.ScanAssets(findAssets, ScanAssetInternal);
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report.ReportElements.AddRange(results);
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return report;
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}
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private ReportElement ScanAssetInternal(string assetPath)
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{
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var importer = TextureTools.GetAssetImporter(assetPath);
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if (importer == null)
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return null;
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// 加载纹理对象
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var texture = AssetDatabase.LoadAssetAtPath<Texture>(assetPath);
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var assetGUID = AssetDatabase.AssetPathToGUID(assetPath);
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var iosFormat = TextureTools.GetPlatformIOSFormat(importer);
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var androidFormat = TextureTools.GetPlatformAndroidFormat(importer);
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var memorySize = TextureTools.GetStorageMemorySize(texture);
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// 获取错误信息
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string errorInfo = string.Empty;
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{
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// 苹果格式
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if (iosFormat != TextureImporterFormat.ASTC_4x4)
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{
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errorInfo += " | ";
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errorInfo += "苹果格式不对";
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}
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// 安卓格式
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if (androidFormat != TextureImporterFormat.ASTC_4x4)
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{
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errorInfo += " | ";
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errorInfo += "安卓格式不对";
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}
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// 多级纹理
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if (importer.isReadable)
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{
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errorInfo += " | ";
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errorInfo += "开启了可读写";
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}
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// 超大纹理
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if (texture.width > MaxWidth || texture.height > MaxHeight)
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{
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errorInfo += " | ";
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errorInfo += "超大纹理";
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}
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}
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// 添加扫描信息
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ReportElement result = new ReportElement(assetGUID);
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result.AddScanInfo("资源路径", assetPath);
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result.AddScanInfo("图片宽度", texture.width);
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result.AddScanInfo("图片高度", texture.height);
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result.AddScanInfo("内存大小", memorySize);
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result.AddScanInfo("苹果格式", iosFormat.ToString());
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result.AddScanInfo("安卓格式", androidFormat.ToString());
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result.AddScanInfo("错误信息", errorInfo);
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// 判断是否通过
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result.Passes = string.IsNullOrEmpty(errorInfo);
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return result;
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}
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/// <summary>
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/// 修复扫描结果
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/// </summary>
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public override void FixResult(List<ReportElement> fixList)
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{
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SchemaTools.FixAssets(fixList, FixAssetInternal);
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}
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private void FixAssetInternal(ReportElement result)
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{
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var scanInfo = result.GetScanInfo("资源路径");
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var assetPath = scanInfo.ScanInfo;
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var importer = TextureTools.GetAssetImporter(assetPath);
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if (importer == null)
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return;
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// 苹果格式
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var iosPlatformSetting = TextureTools.GetPlatformIOSSettings(importer);
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iosPlatformSetting.format = TextureImporterFormat.ASTC_4x4;
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iosPlatformSetting.overridden = true;
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// 安卓格式
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var androidPlatformSetting = TextureTools.GetPlatformAndroidSettings(importer);
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androidPlatformSetting.format = TextureImporterFormat.ASTC_4x4;
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androidPlatformSetting.overridden = true;
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// 可读写
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importer.isReadable = false;
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// 保存配置
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importer.SetPlatformTextureSettings(iosPlatformSetting);
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importer.SetPlatformTextureSettings(androidPlatformSetting);
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importer.SaveAndReimport();
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Debug.Log($"修复了 : {assetPath}");
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}
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/// <summary>
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/// 创建检视面板对
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/// </summary>
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public override SchemaInspector CreateInspector()
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{
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var container = new VisualElement();
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// 图片最大宽度
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var maxWidthField = new IntegerField();
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maxWidthField.label = "图片最大宽度";
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maxWidthField.SetValueWithoutNotify(MaxWidth);
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maxWidthField.RegisterValueChangedCallback((evt) =>
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{
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MaxWidth = evt.newValue;
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});
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container.Add(maxWidthField);
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// 图片最大高度
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var maxHeightField = new IntegerField();
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maxHeightField.label = "图片最大高度";
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maxHeightField.SetValueWithoutNotify(MaxHeight);
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maxHeightField.RegisterValueChangedCallback((evt) =>
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{
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MaxHeight = evt.newValue;
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});
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container.Add(maxHeightField);
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// 创建测试列表
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#if UNITY_2021_3_OR_NEWER
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ReorderableListView reorderableListView = new ReorderableListView();
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reorderableListView.SourceData = TestStringValues;
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reorderableListView.HeaderName = "测试列表";
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container.Add(reorderableListView);
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#endif
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SchemaInspector inspector = new SchemaInspector(container);
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return inspector;
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}
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}
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#endif
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 01b3d3fde6899514396008e1e4f6693b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,104 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEditor;
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using YooAsset.Editor;
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public class TextureTools
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{
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/// <summary>
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/// POT尺寸检测
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/// </summary>
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public static bool IsPowerOfTwo(Texture tex)
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{
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if (Mathf.IsPowerOfTwo(tex.width) == false)
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return false;
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if (Mathf.IsPowerOfTwo(tex.height) == false)
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return false;
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return true;
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}
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/// <summary>
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/// 获取纹理运行时内存大小
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/// </summary>
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public static long GetStorageMemorySize(Texture tex)
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{
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#if UNITY_2022_3_OR_NEWER
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var assembly = typeof(AssetDatabase).Assembly;
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var type = assembly.GetType("UnityEditor.TextureUtil");
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long size = (long)EditorTools.InvokePublicStaticMethod(type, "GetStorageMemorySizeLong", tex);
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return size;
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#else
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var assembly = typeof(AssetDatabase).Assembly;
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var type = assembly.GetType("UnityEditor.TextureUtil");
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int size = (int)EditorTools.InvokePublicStaticMethod(type, "GetStorageMemorySize", tex);
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return size;
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#endif
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}
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/// <summary>
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/// 获取当前平台纹理的格式
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/// </summary>
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public static TextureFormat GetCurrentPlatformTextureFormat(Texture tex)
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{
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var assembly = typeof(AssetDatabase).Assembly;
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var type = assembly.GetType("UnityEditor.TextureUtil");
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TextureFormat format = (TextureFormat)EditorTools.InvokePublicStaticMethod(type, "GetTextureFormat", tex);
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return format;
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}
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/// <summary>
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/// 获取纹理的导入器
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/// </summary>
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public static TextureImporter GetAssetImporter(string assetPath)
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{
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TextureImporter importer = AssetImporter.GetAtPath(assetPath) as TextureImporter;
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if (importer == null)
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Debug.LogWarning($"Failed to load TextureImporter : {assetPath}");
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return importer;
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}
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public static TextureImporterPlatformSettings GetPlatformPCSettings(TextureImporter importer)
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{
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TextureImporterPlatformSettings platformSetting = importer.GetPlatformTextureSettings("Standalone");
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return platformSetting;
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}
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public static TextureImporterPlatformSettings GetPlatformIOSSettings(TextureImporter importer)
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{
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TextureImporterPlatformSettings platformSetting = importer.GetPlatformTextureSettings("iPhone");
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return platformSetting;
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}
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public static TextureImporterPlatformSettings GetPlatformAndroidSettings(TextureImporter importer)
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{
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TextureImporterPlatformSettings platformSetting = importer.GetPlatformTextureSettings("Android");
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return platformSetting;
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}
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public static TextureImporterFormat GetPlatformPCFormat(TextureImporter importer)
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{
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TextureImporterPlatformSettings platformSetting = GetPlatformPCSettings(importer);
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var format = platformSetting.format;
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if (format.ToString().StartsWith("Automatic"))
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format = importer.GetAutomaticFormat("Standalone");
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return format;
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}
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public static TextureImporterFormat GetPlatformIOSFormat(TextureImporter importer)
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{
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TextureImporterPlatformSettings platformSetting = GetPlatformIOSSettings(importer);
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var format = platformSetting.format;
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if (format.ToString().StartsWith("Automatic"))
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format = importer.GetAutomaticFormat("iPhone");
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return format;
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}
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public static TextureImporterFormat GetPlatformAndroidFormat(TextureImporter importer)
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{
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TextureImporterPlatformSettings platformSetting = GetPlatformAndroidSettings(importer);
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var format = platformSetting.format;
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if (format.ToString().StartsWith("Automatic"))
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format = importer.GetAutomaticFormat("Android");
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return format;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 58de59cc0b28bb1468c32bfa606d999d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue
Block a user