【m】框架大更新
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UniFramework.Event;
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public class BattleEventDefine
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{
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/// <summary>
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/// 分数改变
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/// </summary>
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public class ScoreChange : IEventMessage
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{
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public int CurrentScores;
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public static void SendEventMessage(int currentScores)
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{
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var msg = new ScoreChange();
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msg.CurrentScores = currentScores;
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UniEvent.SendMessage(msg);
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}
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}
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/// <summary>
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/// 游戏结束
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/// </summary>
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public class GameOver : IEventMessage
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{
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public static void SendEventMessage()
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{
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var msg = new GameOver();
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UniEvent.SendMessage(msg);
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}
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}
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/// <summary>
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/// 敌人死亡
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/// </summary>
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public class EnemyDead : IEventMessage
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{
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public Vector3 Position;
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public Quaternion Rotation;
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public static void SendEventMessage(Vector3 position, Quaternion rotation)
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{
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var msg = new EnemyDead();
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msg.Position = position;
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msg.Rotation = rotation;
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UniEvent.SendMessage(msg);
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}
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}
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/// <summary>
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/// 玩家死亡
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/// </summary>
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public class PlayerDead : IEventMessage
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{
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public Vector3 Position;
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public Quaternion Rotation;
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public static void SendEventMessage(Vector3 position, Quaternion rotation)
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{
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var msg = new PlayerDead();
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msg.Position = position;
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msg.Rotation = rotation;
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UniEvent.SendMessage(msg);
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}
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}
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/// <summary>
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/// 小行星爆炸
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/// </summary>
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public class AsteroidExplosion : IEventMessage
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{
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public Vector3 Position;
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public Quaternion Rotation;
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public static void SendEventMessage(Vector3 position, Quaternion rotation)
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{
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var msg = new AsteroidExplosion();
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msg.Position = position;
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msg.Rotation = rotation;
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UniEvent.SendMessage(msg);
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}
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}
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/// <summary>
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/// 敌人发射子弹
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/// </summary>
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public class EnemyFireBullet : IEventMessage
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{
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public Vector3 Position;
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public Quaternion Rotation;
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public static void SendEventMessage(Vector3 position, Quaternion rotation)
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{
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var msg = new EnemyFireBullet();
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msg.Position = position;
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msg.Rotation = rotation;
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UniEvent.SendMessage(msg);
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}
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}
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/// <summary>
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/// 玩家发射子弹
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/// </summary>
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public class PlayerFireBullet : IEventMessage
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{
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public Vector3 Position;
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public Quaternion Rotation;
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public static void SendEventMessage(Vector3 position, Quaternion rotation)
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{
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var msg = new PlayerFireBullet();
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msg.Position = position;
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msg.Rotation = rotation;
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UniEvent.SendMessage(msg);
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}
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}
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}
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