【m】框架大更新

This commit is contained in:
2025-10-31 11:18:23 +08:00
parent ae6e7c804b
commit 8e1d52ddbf
1883 changed files with 213934 additions and 640 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UniFramework.Machine;
using YooAsset;
internal class FsmClearCacheBundle : IStateNode
{
private StateMachine _machine;
void IStateNode.OnCreate(StateMachine machine)
{
_machine = machine;
}
void IStateNode.OnEnter()
{
PatchEventDefine.PatchStepsChange.SendEventMessage("清理未使用的缓存文件!");
var packageName = (string)_machine.GetBlackboardValue("PackageName");
var package = YooAssets.GetPackage(packageName);
var operation = package.ClearCacheFilesAsync(EFileClearMode.ClearUnusedBundleFiles);
operation.Completed += Operation_Completed;
}
void IStateNode.OnUpdate()
{
}
void IStateNode.OnExit()
{
}
private void Operation_Completed(YooAsset.AsyncOperationBase obj)
{
_machine.ChangeState<FsmStartGame>();
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UniFramework.Machine;
using YooAsset;
public class FsmCreateDownloader : IStateNode
{
private StateMachine _machine;
void IStateNode.OnCreate(StateMachine machine)
{
_machine = machine;
}
void IStateNode.OnEnter()
{
PatchEventDefine.PatchStepsChange.SendEventMessage("创建资源下载器!");
CreateDownloader();
}
void IStateNode.OnUpdate()
{
}
void IStateNode.OnExit()
{
}
void CreateDownloader()
{
var packageName = (string)_machine.GetBlackboardValue("PackageName");
var package = YooAssets.GetPackage(packageName);
int downloadingMaxNum = 10;
int failedTryAgain = 3;
var downloader = package.CreateResourceDownloader(downloadingMaxNum, failedTryAgain);
_machine.SetBlackboardValue("Downloader", downloader);
if (downloader.TotalDownloadCount == 0)
{
Debug.Log("Not found any download files !");
_machine.ChangeState<FsmStartGame>();
}
else
{
// 发现新更新文件后,挂起流程系统
// 注意:开发者需要在下载前检测磁盘空间不足
int totalDownloadCount = downloader.TotalDownloadCount;
long totalDownloadBytes = downloader.TotalDownloadBytes;
PatchEventDefine.FoundUpdateFiles.SendEventMessage(totalDownloadCount, totalDownloadBytes);
}
}
}

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using System.Collections;
using UnityEngine;
using UniFramework.Machine;
using YooAsset;
public class FsmDownloadPackageFiles : IStateNode
{
private StateMachine _machine;
void IStateNode.OnCreate(StateMachine machine)
{
_machine = machine;
}
void IStateNode.OnEnter()
{
PatchEventDefine.PatchStepsChange.SendEventMessage("开始下载资源文件!");
GameManager.Instance.StartCoroutine(BeginDownload());
}
void IStateNode.OnUpdate()
{
}
void IStateNode.OnExit()
{
}
private IEnumerator BeginDownload()
{
var downloader = (ResourceDownloaderOperation)_machine.GetBlackboardValue("Downloader");
downloader.DownloadErrorCallback = PatchEventDefine.WebFileDownloadFailed.SendEventMessage;
downloader.DownloadUpdateCallback = PatchEventDefine.DownloadUpdate.SendEventMessage;
downloader.BeginDownload();
yield return downloader;
// 检测下载结果
if (downloader.Status != EOperationStatus.Succeed)
yield break;
_machine.ChangeState<FsmDownloadPackageOver>();
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UniFramework.Machine;
internal class FsmDownloadPackageOver : IStateNode
{
private StateMachine _machine;
void IStateNode.OnCreate(StateMachine machine)
{
_machine = machine;
}
void IStateNode.OnEnter()
{
PatchEventDefine.PatchStepsChange.SendEventMessage("资源文件下载完毕!");
_machine.ChangeState<FsmClearCacheBundle>();
}
void IStateNode.OnUpdate()
{
}
void IStateNode.OnExit()
{
}
}

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using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UniFramework.Machine;
using YooAsset;
internal class FsmInitializePackage : IStateNode
{
private StateMachine _machine;
void IStateNode.OnCreate(StateMachine machine)
{
_machine = machine;
}
void IStateNode.OnEnter()
{
PatchEventDefine.PatchStepsChange.SendEventMessage("初始化资源包!");
GameManager.Instance.StartCoroutine(InitPackage());
}
void IStateNode.OnUpdate()
{
}
void IStateNode.OnExit()
{
}
private IEnumerator InitPackage()
{
var playMode = (EPlayMode)_machine.GetBlackboardValue("PlayMode");
var packageName = (string)_machine.GetBlackboardValue("PackageName");
// 创建资源包裹类
var package = YooAssets.TryGetPackage(packageName);
if (package == null)
package = YooAssets.CreatePackage(packageName);
// 编辑器下的模拟模式
InitializationOperation initializationOperation = null;
if (playMode == EPlayMode.EditorSimulateMode)
{
var buildResult = EditorSimulateModeHelper.SimulateBuild(packageName);
var packageRoot = buildResult.PackageRootDirectory;
var createParameters = new EditorSimulateModeParameters();
createParameters.EditorFileSystemParameters = FileSystemParameters.CreateDefaultEditorFileSystemParameters(packageRoot);
initializationOperation = package.InitializeAsync(createParameters);
}
// 单机运行模式
if (playMode == EPlayMode.OfflinePlayMode)
{
var createParameters = new OfflinePlayModeParameters();
createParameters.BuildinFileSystemParameters = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
initializationOperation = package.InitializeAsync(createParameters);
}
// 联机运行模式
if (playMode == EPlayMode.HostPlayMode)
{
string defaultHostServer = GetHostServerURL();
string fallbackHostServer = GetHostServerURL();
IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
var createParameters = new HostPlayModeParameters();
createParameters.BuildinFileSystemParameters = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
createParameters.CacheFileSystemParameters = FileSystemParameters.CreateDefaultCacheFileSystemParameters(remoteServices);
initializationOperation = package.InitializeAsync(createParameters);
}
// WebGL运行模式
if (playMode == EPlayMode.WebPlayMode)
{
#if UNITY_WEBGL && WEIXINMINIGAME && !UNITY_EDITOR
var createParameters = new WebPlayModeParameters();
string defaultHostServer = GetHostServerURL();
string fallbackHostServer = GetHostServerURL();
string packageRoot = $"{WeChatWASM.WX.env.USER_DATA_PATH}/__GAME_FILE_CACHE"; //注意:如果有子目录,请修改此处!
IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
createParameters.WebServerFileSystemParameters = WechatFileSystemCreater.CreateFileSystemParameters(packageRoot, remoteServices);
initializationOperation = package.InitializeAsync(createParameters);
#else
var createParameters = new WebPlayModeParameters();
createParameters.WebServerFileSystemParameters = FileSystemParameters.CreateDefaultWebServerFileSystemParameters();
initializationOperation = package.InitializeAsync(createParameters);
#endif
}
yield return initializationOperation;
// 如果初始化失败弹出提示界面
if (initializationOperation.Status != EOperationStatus.Succeed)
{
Debug.LogWarning($"{initializationOperation.Error}");
PatchEventDefine.InitializeFailed.SendEventMessage();
}
else
{
_machine.ChangeState<FsmRequestPackageVersion>();
}
}
/// <summary>
/// 获取资源服务器地址
/// </summary>
private string GetHostServerURL()
{
//string hostServerIP = "http://10.0.2.2"; //安卓模拟器地址
string hostServerIP = "http://127.0.0.1";
string appVersion = "v1.0";
#if UNITY_EDITOR
if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.Android)
return $"{hostServerIP}/CDN/Android/{appVersion}";
else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.iOS)
return $"{hostServerIP}/CDN/IPhone/{appVersion}";
else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.WebGL)
return $"{hostServerIP}/CDN/WebGL/{appVersion}";
else
return $"{hostServerIP}/CDN/PC/{appVersion}";
#else
if (Application.platform == RuntimePlatform.Android)
return $"{hostServerIP}/CDN/Android/{appVersion}";
else if (Application.platform == RuntimePlatform.IPhonePlayer)
return $"{hostServerIP}/CDN/IPhone/{appVersion}";
else if (Application.platform == RuntimePlatform.WebGLPlayer)
return $"{hostServerIP}/CDN/WebGL/{appVersion}";
else
return $"{hostServerIP}/CDN/PC/{appVersion}";
#endif
}
/// <summary>
/// 远端资源地址查询服务类
/// </summary>
private class RemoteServices : IRemoteServices
{
private readonly string _defaultHostServer;
private readonly string _fallbackHostServer;
public RemoteServices(string defaultHostServer, string fallbackHostServer)
{
_defaultHostServer = defaultHostServer;
_fallbackHostServer = fallbackHostServer;
}
string IRemoteServices.GetRemoteMainURL(string fileName)
{
return $"{_defaultHostServer}/{fileName}";
}
string IRemoteServices.GetRemoteFallbackURL(string fileName)
{
return $"{_fallbackHostServer}/{fileName}";
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UniFramework.Machine;
using YooAsset;
internal class FsmRequestPackageVersion : IStateNode
{
private StateMachine _machine;
void IStateNode.OnCreate(StateMachine machine)
{
_machine = machine;
}
void IStateNode.OnEnter()
{
PatchEventDefine.PatchStepsChange.SendEventMessage("请求资源版本 !");
GameManager.Instance.StartCoroutine(UpdatePackageVersion());
}
void IStateNode.OnUpdate()
{
}
void IStateNode.OnExit()
{
}
private IEnumerator UpdatePackageVersion()
{
var packageName = (string)_machine.GetBlackboardValue("PackageName");
var package = YooAssets.GetPackage(packageName);
var operation = package.RequestPackageVersionAsync();
yield return operation;
if (operation.Status != EOperationStatus.Succeed)
{
Debug.LogWarning(operation.Error);
PatchEventDefine.PackageVersionRequestFailed.SendEventMessage();
}
else
{
Debug.Log($"Request package version : {operation.PackageVersion}");
_machine.SetBlackboardValue("PackageVersion", operation.PackageVersion);
_machine.ChangeState<FsmUpdatePackageManifest>();
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UniFramework.Machine;
internal class FsmStartGame : IStateNode
{
private PatchOperation _owner;
void IStateNode.OnCreate(StateMachine machine)
{
_owner = machine.Owner as PatchOperation;
}
void IStateNode.OnEnter()
{
PatchEventDefine.PatchStepsChange.SendEventMessage("开始游戏!");
_owner.SetFinish();
}
void IStateNode.OnUpdate()
{
}
void IStateNode.OnExit()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UniFramework.Machine;
using YooAsset;
public class FsmUpdatePackageManifest : IStateNode
{
private StateMachine _machine;
void IStateNode.OnCreate(StateMachine machine)
{
_machine = machine;
}
void IStateNode.OnEnter()
{
PatchEventDefine.PatchStepsChange.SendEventMessage("更新资源清单!");
GameManager.Instance.StartCoroutine(UpdateManifest());
}
void IStateNode.OnUpdate()
{
}
void IStateNode.OnExit()
{
}
private IEnumerator UpdateManifest()
{
var packageName = (string)_machine.GetBlackboardValue("PackageName");
var packageVersion = (string)_machine.GetBlackboardValue("PackageVersion");
var package = YooAssets.GetPackage(packageName);
var operation = package.UpdatePackageManifestAsync(packageVersion);
yield return operation;
if (operation.Status != EOperationStatus.Succeed)
{
Debug.LogWarning(operation.Error);
PatchEventDefine.PackageManifestUpdateFailed.SendEventMessage();
yield break;
}
else
{
_machine.ChangeState<FsmCreateDownloader>();
}
}
}

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