【m】框架大更新
This commit is contained in:
@@ -0,0 +1,34 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UniFramework.Machine;
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using YooAsset;
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internal class FsmClearCacheBundle : IStateNode
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{
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private StateMachine _machine;
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void IStateNode.OnCreate(StateMachine machine)
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{
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_machine = machine;
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}
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void IStateNode.OnEnter()
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{
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PatchEventDefine.PatchStepsChange.SendEventMessage("清理未使用的缓存文件!");
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var packageName = (string)_machine.GetBlackboardValue("PackageName");
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var package = YooAssets.GetPackage(packageName);
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var operation = package.ClearCacheFilesAsync(EFileClearMode.ClearUnusedBundleFiles);
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operation.Completed += Operation_Completed;
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}
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void IStateNode.OnUpdate()
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{
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}
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void IStateNode.OnExit()
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{
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}
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private void Operation_Completed(YooAsset.AsyncOperationBase obj)
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{
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_machine.ChangeState<FsmStartGame>();
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1d83ce785f1442a40a1ad0f837073b69
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,50 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UniFramework.Machine;
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using YooAsset;
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public class FsmCreateDownloader : IStateNode
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{
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private StateMachine _machine;
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void IStateNode.OnCreate(StateMachine machine)
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{
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_machine = machine;
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}
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void IStateNode.OnEnter()
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{
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PatchEventDefine.PatchStepsChange.SendEventMessage("创建资源下载器!");
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CreateDownloader();
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}
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void IStateNode.OnUpdate()
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{
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}
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void IStateNode.OnExit()
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{
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}
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void CreateDownloader()
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{
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var packageName = (string)_machine.GetBlackboardValue("PackageName");
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var package = YooAssets.GetPackage(packageName);
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int downloadingMaxNum = 10;
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int failedTryAgain = 3;
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var downloader = package.CreateResourceDownloader(downloadingMaxNum, failedTryAgain);
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_machine.SetBlackboardValue("Downloader", downloader);
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if (downloader.TotalDownloadCount == 0)
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{
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Debug.Log("Not found any download files !");
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_machine.ChangeState<FsmStartGame>();
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}
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else
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{
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// 发现新更新文件后,挂起流程系统
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// 注意:开发者需要在下载前检测磁盘空间不足
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int totalDownloadCount = downloader.TotalDownloadCount;
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long totalDownloadBytes = downloader.TotalDownloadBytes;
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PatchEventDefine.FoundUpdateFiles.SendEventMessage(totalDownloadCount, totalDownloadBytes);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 8b104741ebcb72946abe282c1da73360
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MonoImporter:
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externalObjects: {}
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||||
serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,40 @@
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using System.Collections;
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using UnityEngine;
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using UniFramework.Machine;
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using YooAsset;
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public class FsmDownloadPackageFiles : IStateNode
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{
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private StateMachine _machine;
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void IStateNode.OnCreate(StateMachine machine)
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{
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_machine = machine;
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}
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void IStateNode.OnEnter()
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{
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PatchEventDefine.PatchStepsChange.SendEventMessage("开始下载资源文件!");
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GameManager.Instance.StartCoroutine(BeginDownload());
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}
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void IStateNode.OnUpdate()
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{
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}
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void IStateNode.OnExit()
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{
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}
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private IEnumerator BeginDownload()
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{
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var downloader = (ResourceDownloaderOperation)_machine.GetBlackboardValue("Downloader");
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downloader.DownloadErrorCallback = PatchEventDefine.WebFileDownloadFailed.SendEventMessage;
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downloader.DownloadUpdateCallback = PatchEventDefine.DownloadUpdate.SendEventMessage;
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downloader.BeginDownload();
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yield return downloader;
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// 检测下载结果
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if (downloader.Status != EOperationStatus.Succeed)
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yield break;
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_machine.ChangeState<FsmDownloadPackageOver>();
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a3fae22040fe2d541ab4582c7c1c71fb
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,25 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UniFramework.Machine;
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internal class FsmDownloadPackageOver : IStateNode
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{
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private StateMachine _machine;
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void IStateNode.OnCreate(StateMachine machine)
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{
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_machine = machine;
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}
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void IStateNode.OnEnter()
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{
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PatchEventDefine.PatchStepsChange.SendEventMessage("资源文件下载完毕!");
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_machine.ChangeState<FsmClearCacheBundle>();
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}
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void IStateNode.OnUpdate()
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{
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}
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void IStateNode.OnExit()
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{
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c96c57c65f74bb3469dc71b13ef78c84
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,154 @@
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using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UniFramework.Machine;
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using YooAsset;
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internal class FsmInitializePackage : IStateNode
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{
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private StateMachine _machine;
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void IStateNode.OnCreate(StateMachine machine)
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{
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_machine = machine;
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}
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void IStateNode.OnEnter()
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{
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PatchEventDefine.PatchStepsChange.SendEventMessage("初始化资源包!");
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GameManager.Instance.StartCoroutine(InitPackage());
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}
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void IStateNode.OnUpdate()
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{
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}
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void IStateNode.OnExit()
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{
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}
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private IEnumerator InitPackage()
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{
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var playMode = (EPlayMode)_machine.GetBlackboardValue("PlayMode");
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var packageName = (string)_machine.GetBlackboardValue("PackageName");
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// 创建资源包裹类
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var package = YooAssets.TryGetPackage(packageName);
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if (package == null)
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package = YooAssets.CreatePackage(packageName);
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// 编辑器下的模拟模式
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InitializationOperation initializationOperation = null;
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if (playMode == EPlayMode.EditorSimulateMode)
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{
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var buildResult = EditorSimulateModeHelper.SimulateBuild(packageName);
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var packageRoot = buildResult.PackageRootDirectory;
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var createParameters = new EditorSimulateModeParameters();
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createParameters.EditorFileSystemParameters = FileSystemParameters.CreateDefaultEditorFileSystemParameters(packageRoot);
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initializationOperation = package.InitializeAsync(createParameters);
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}
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// 单机运行模式
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if (playMode == EPlayMode.OfflinePlayMode)
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{
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var createParameters = new OfflinePlayModeParameters();
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createParameters.BuildinFileSystemParameters = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
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initializationOperation = package.InitializeAsync(createParameters);
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}
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// 联机运行模式
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if (playMode == EPlayMode.HostPlayMode)
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{
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string defaultHostServer = GetHostServerURL();
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string fallbackHostServer = GetHostServerURL();
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IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
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var createParameters = new HostPlayModeParameters();
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createParameters.BuildinFileSystemParameters = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
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createParameters.CacheFileSystemParameters = FileSystemParameters.CreateDefaultCacheFileSystemParameters(remoteServices);
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initializationOperation = package.InitializeAsync(createParameters);
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}
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// WebGL运行模式
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if (playMode == EPlayMode.WebPlayMode)
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{
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#if UNITY_WEBGL && WEIXINMINIGAME && !UNITY_EDITOR
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var createParameters = new WebPlayModeParameters();
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string defaultHostServer = GetHostServerURL();
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string fallbackHostServer = GetHostServerURL();
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string packageRoot = $"{WeChatWASM.WX.env.USER_DATA_PATH}/__GAME_FILE_CACHE"; //注意:如果有子目录,请修改此处!
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IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
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createParameters.WebServerFileSystemParameters = WechatFileSystemCreater.CreateFileSystemParameters(packageRoot, remoteServices);
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initializationOperation = package.InitializeAsync(createParameters);
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#else
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var createParameters = new WebPlayModeParameters();
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createParameters.WebServerFileSystemParameters = FileSystemParameters.CreateDefaultWebServerFileSystemParameters();
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initializationOperation = package.InitializeAsync(createParameters);
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#endif
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}
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yield return initializationOperation;
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// 如果初始化失败弹出提示界面
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if (initializationOperation.Status != EOperationStatus.Succeed)
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{
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Debug.LogWarning($"{initializationOperation.Error}");
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PatchEventDefine.InitializeFailed.SendEventMessage();
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}
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else
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{
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_machine.ChangeState<FsmRequestPackageVersion>();
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}
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}
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/// <summary>
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/// 获取资源服务器地址
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/// </summary>
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private string GetHostServerURL()
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{
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//string hostServerIP = "http://10.0.2.2"; //安卓模拟器地址
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string hostServerIP = "http://127.0.0.1";
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string appVersion = "v1.0";
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#if UNITY_EDITOR
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if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.Android)
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return $"{hostServerIP}/CDN/Android/{appVersion}";
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else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.iOS)
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return $"{hostServerIP}/CDN/IPhone/{appVersion}";
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else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.WebGL)
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return $"{hostServerIP}/CDN/WebGL/{appVersion}";
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else
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return $"{hostServerIP}/CDN/PC/{appVersion}";
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#else
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if (Application.platform == RuntimePlatform.Android)
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return $"{hostServerIP}/CDN/Android/{appVersion}";
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else if (Application.platform == RuntimePlatform.IPhonePlayer)
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return $"{hostServerIP}/CDN/IPhone/{appVersion}";
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else if (Application.platform == RuntimePlatform.WebGLPlayer)
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return $"{hostServerIP}/CDN/WebGL/{appVersion}";
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else
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return $"{hostServerIP}/CDN/PC/{appVersion}";
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#endif
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}
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/// <summary>
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/// 远端资源地址查询服务类
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/// </summary>
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private class RemoteServices : IRemoteServices
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{
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private readonly string _defaultHostServer;
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private readonly string _fallbackHostServer;
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public RemoteServices(string defaultHostServer, string fallbackHostServer)
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{
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_defaultHostServer = defaultHostServer;
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_fallbackHostServer = fallbackHostServer;
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}
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string IRemoteServices.GetRemoteMainURL(string fileName)
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{
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return $"{_defaultHostServer}/{fileName}";
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}
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string IRemoteServices.GetRemoteFallbackURL(string fileName)
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{
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return $"{_fallbackHostServer}/{fileName}";
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 9c67e6e479b68e345afcdf325775c079
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||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
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@@ -0,0 +1,46 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UniFramework.Machine;
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using YooAsset;
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internal class FsmRequestPackageVersion : IStateNode
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{
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private StateMachine _machine;
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void IStateNode.OnCreate(StateMachine machine)
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{
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_machine = machine;
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}
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void IStateNode.OnEnter()
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{
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PatchEventDefine.PatchStepsChange.SendEventMessage("请求资源版本 !");
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GameManager.Instance.StartCoroutine(UpdatePackageVersion());
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}
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void IStateNode.OnUpdate()
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{
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}
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void IStateNode.OnExit()
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{
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}
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private IEnumerator UpdatePackageVersion()
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{
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var packageName = (string)_machine.GetBlackboardValue("PackageName");
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var package = YooAssets.GetPackage(packageName);
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var operation = package.RequestPackageVersionAsync();
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yield return operation;
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if (operation.Status != EOperationStatus.Succeed)
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{
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Debug.LogWarning(operation.Error);
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PatchEventDefine.PackageVersionRequestFailed.SendEventMessage();
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}
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else
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{
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Debug.Log($"Request package version : {operation.PackageVersion}");
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_machine.SetBlackboardValue("PackageVersion", operation.PackageVersion);
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_machine.ChangeState<FsmUpdatePackageManifest>();
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||||
}
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||||
}
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}
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@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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||||
guid: f5ea76dfe0fc52b47a00a3bf68a54d09
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,25 @@
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using System.Collections;
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using System.Collections.Generic;
|
||||
using UnityEngine;
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using UniFramework.Machine;
|
||||
|
||||
internal class FsmStartGame : IStateNode
|
||||
{
|
||||
private PatchOperation _owner;
|
||||
|
||||
void IStateNode.OnCreate(StateMachine machine)
|
||||
{
|
||||
_owner = machine.Owner as PatchOperation;
|
||||
}
|
||||
void IStateNode.OnEnter()
|
||||
{
|
||||
PatchEventDefine.PatchStepsChange.SendEventMessage("开始游戏!");
|
||||
_owner.SetFinish();
|
||||
}
|
||||
void IStateNode.OnUpdate()
|
||||
{
|
||||
}
|
||||
void IStateNode.OnExit()
|
||||
{
|
||||
}
|
||||
}
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||||
@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
|
||||
guid: 6cf80cfbed474c34b892eaeda7fcb054
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
@@ -0,0 +1,46 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UniFramework.Machine;
|
||||
using YooAsset;
|
||||
|
||||
public class FsmUpdatePackageManifest : IStateNode
|
||||
{
|
||||
private StateMachine _machine;
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||||
|
||||
void IStateNode.OnCreate(StateMachine machine)
|
||||
{
|
||||
_machine = machine;
|
||||
}
|
||||
void IStateNode.OnEnter()
|
||||
{
|
||||
PatchEventDefine.PatchStepsChange.SendEventMessage("更新资源清单!");
|
||||
GameManager.Instance.StartCoroutine(UpdateManifest());
|
||||
}
|
||||
void IStateNode.OnUpdate()
|
||||
{
|
||||
}
|
||||
void IStateNode.OnExit()
|
||||
{
|
||||
}
|
||||
|
||||
private IEnumerator UpdateManifest()
|
||||
{
|
||||
var packageName = (string)_machine.GetBlackboardValue("PackageName");
|
||||
var packageVersion = (string)_machine.GetBlackboardValue("PackageVersion");
|
||||
var package = YooAssets.GetPackage(packageName);
|
||||
var operation = package.UpdatePackageManifestAsync(packageVersion);
|
||||
yield return operation;
|
||||
|
||||
if (operation.Status != EOperationStatus.Succeed)
|
||||
{
|
||||
Debug.LogWarning(operation.Error);
|
||||
PatchEventDefine.PackageManifestUpdateFailed.SendEventMessage();
|
||||
yield break;
|
||||
}
|
||||
else
|
||||
{
|
||||
_machine.ChangeState<FsmCreateDownloader>();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 13faaa12de67f5e4db31cd8a44563089
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user