【m】框架大更新
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class UIHomeWindow : MonoBehaviour
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{
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private Text _version;
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private GameObject _aboutView;
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private void Awake()
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{
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_version = this.transform.Find("version").GetComponent<Text>();
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_aboutView = this.transform.Find("AboutView").gameObject;
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var loginBtn = this.transform.Find("PlayGameButton").GetComponent<Button>();
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loginBtn.onClick.AddListener(OnClickPlayGameBtn);
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var aboutBtn = this.transform.Find("AboutButton").GetComponent<Button>();
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aboutBtn.onClick.AddListener(OnClicAboutBtn);
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var maskBtn = this.transform.Find("AboutView/mask").GetComponent<Button>();
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maskBtn.onClick.AddListener(OnClickMaskBtn);
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}
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private void Start()
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{
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var package = YooAsset.YooAssets.GetPackage("DefaultPackage");
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_version.text = "Version : " + package.GetPackageVersion();
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}
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private void OnClickPlayGameBtn()
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{
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SceneEventDefine.ChangeToBattleScene.SendEventMessage();
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}
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private void OnClicAboutBtn()
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{
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_aboutView.SetActive(true);
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}
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private void OnClickMaskBtn()
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{
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_aboutView.SetActive(false);
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}
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}
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