【m】框架大更新
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UniFramework.Utility;
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public class UILoadingWindow : MonoBehaviour
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{
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private readonly UniTimer _timer = UniTimer.CreatePepeatTimer(0, 0.2f);
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private Text _info;
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private int _countdown;
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private void Awake()
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{
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_info = this.transform.Find("info").GetComponent<Text>();
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}
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private void Start()
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{
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_info.text = "Loading";
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_timer.Reset();
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_countdown = 0;
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}
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private void Update()
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{
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if (_timer.Update(Time.deltaTime))
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{
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_countdown++;
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if (_countdown > 6)
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_countdown = 0;
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string tips = "Loading";
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for (int i = 0; i < _countdown; i++)
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{
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tips += ".";
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}
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_info.text = tips;
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}
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}
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}
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