【m】框架大更新

This commit is contained in:
2025-10-31 11:18:23 +08:00
parent ae6e7c804b
commit 8e1d52ddbf
1883 changed files with 213934 additions and 640 deletions
@@ -0,0 +1,94 @@
using System;
using System.IO;
using System.Text;
using System.Collections;
using UnityEngine;
using YooAsset;
/// <summary>
/// 文件偏移加密方式
/// </summary>
public class TestFileOffsetEncryption : IEncryptionServices
{
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
{
// 说明:对TestRes3资源目录进行加密
if (fileInfo.BundleName.Contains("_testres3_"))
{
int offset = 32;
byte[] fileData = File.ReadAllBytes(fileInfo.FileLoadPath);
var encryptedData = new byte[fileData.Length + offset];
Buffer.BlockCopy(fileData, 0, encryptedData, offset, fileData.Length);
EncryptResult result = new EncryptResult();
result.Encrypted = true;
result.EncryptedData = encryptedData;
return result;
}
else
{
EncryptResult result = new EncryptResult();
result.Encrypted = false;
return result;
}
}
}
/// <summary>
/// 资源文件偏移解密类
/// </summary>
public class TestFileOffsetDecryption : IDecryptionServices
{
/// <summary>
/// 同步方式获取解密的资源包对象
/// 注意:加载流对象在资源包对象释放的时候会自动释放
/// </summary>
DecryptResult IDecryptionServices.LoadAssetBundle(DecryptFileInfo fileInfo)
{
DecryptResult decryptResult = new DecryptResult();
decryptResult.ManagedStream = null;
decryptResult.Result = AssetBundle.LoadFromFile(fileInfo.FileLoadPath, fileInfo.FileLoadCRC, GetFileOffset());
return decryptResult;
}
/// <summary>
/// 异步方式获取解密的资源包对象
/// 注意:加载流对象在资源包对象释放的时候会自动释放
/// </summary>
DecryptResult IDecryptionServices.LoadAssetBundleAsync(DecryptFileInfo fileInfo)
{
DecryptResult decryptResult = new DecryptResult();
decryptResult.ManagedStream = null;
decryptResult.CreateRequest = AssetBundle.LoadFromFileAsync(fileInfo.FileLoadPath, fileInfo.FileLoadCRC, GetFileOffset());
return decryptResult;
}
/// <summary>
/// 后备方式获取解密的资源包对象
/// </summary>
DecryptResult IDecryptionServices.LoadAssetBundleFallback(DecryptFileInfo fileInfo)
{
return new DecryptResult();
}
/// <summary>
/// 获取解密的字节数据
/// </summary>
byte[] IDecryptionServices.ReadFileData(DecryptFileInfo fileInfo)
{
throw new System.NotImplementedException();
}
/// <summary>
/// 获取解密的文本数据
/// </summary>
string IDecryptionServices.ReadFileText(DecryptFileInfo fileInfo)
{
throw new System.NotImplementedException();
}
private static ulong GetFileOffset()
{
return 32;
}
}
@@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
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@@ -0,0 +1,159 @@
using System;
using System.IO;
using System.Text;
using System.Collections;
using UnityEngine;
using YooAsset;
/// <summary>
/// 资源文件解密流
/// </summary>
public class BundleStream : FileStream
{
public const byte KEY = 64;
public BundleStream(string path, FileMode mode, FileAccess access, FileShare share) : base(path, mode, access, share)
{
}
public BundleStream(string path, FileMode mode) : base(path, mode)
{
}
public override int Read(byte[] array, int offset, int count)
{
var index = base.Read(array, offset, count);
for (int i = 0; i < array.Length; i++)
{
array[i] ^= KEY;
}
return index;
}
}
/// <summary>
/// 文件流加密方式
/// </summary>
public class TestFileStreamEncryption : IEncryptionServices
{
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
{
// 说明:对TestRes3资源目录进行加密
if (fileInfo.BundleName.Contains("_testres3_"))
{
var fileData = File.ReadAllBytes(fileInfo.FileLoadPath);
for (int i = 0; i < fileData.Length; i++)
{
fileData[i] ^= BundleStream.KEY;
}
EncryptResult result = new EncryptResult();
result.Encrypted = true;
result.EncryptedData = fileData;
return result;
}
else
{
EncryptResult result = new EncryptResult();
result.Encrypted = false;
return result;
}
}
}
/// <summary>
/// 资源文件流解密类
/// </summary>
public class TestFileStreamDecryption : IDecryptionServices
{
/// <summary>
/// 同步方式获取解密的资源包对象
/// </summary>
DecryptResult IDecryptionServices.LoadAssetBundle(DecryptFileInfo fileInfo)
{
BundleStream bundleStream = new BundleStream(fileInfo.FileLoadPath, FileMode.Open, FileAccess.Read, FileShare.Read);
DecryptResult decryptResult = new DecryptResult();
decryptResult.ManagedStream = bundleStream;
decryptResult.Result = AssetBundle.LoadFromStream(bundleStream, fileInfo.FileLoadCRC, GetManagedReadBufferSize());
return decryptResult;
}
/// <summary>
/// 异步方式获取解密的资源包对象
/// </summary>
DecryptResult IDecryptionServices.LoadAssetBundleAsync(DecryptFileInfo fileInfo)
{
BundleStream bundleStream = new BundleStream(fileInfo.FileLoadPath, FileMode.Open, FileAccess.Read, FileShare.Read);
DecryptResult decryptResult = new DecryptResult();
decryptResult.ManagedStream = bundleStream;
decryptResult.CreateRequest = AssetBundle.LoadFromStreamAsync(bundleStream, fileInfo.FileLoadCRC, GetManagedReadBufferSize());
return decryptResult;
}
/// <summary>
/// 后备方式获取解密的资源包
/// 注意:当正常解密方法失败后,会触发后备加载!
/// 说明:建议通过LoadFromMemory()方法加载资源包作为保底机制。
/// </summary>
DecryptResult IDecryptionServices.LoadAssetBundleFallback(DecryptFileInfo fileInfo)
{
byte[] fileData = File.ReadAllBytes(fileInfo.FileLoadPath);
var assetBundle = AssetBundle.LoadFromMemory(fileData);
DecryptResult decryptResult = new DecryptResult();
decryptResult.Result = assetBundle;
return decryptResult;
}
/// <summary>
/// 获取解密的字节数据
/// </summary>
byte[] IDecryptionServices.ReadFileData(DecryptFileInfo fileInfo)
{
throw new System.NotImplementedException();
}
/// <summary>
/// 获取解密的文本数据
/// </summary>
string IDecryptionServices.ReadFileText(DecryptFileInfo fileInfo)
{
throw new System.NotImplementedException();
}
private static uint GetManagedReadBufferSize()
{
return 1024;
}
}
/// <summary>
/// WebGL平台解密类
/// 注意:WebGL平台支持内存解密
/// </summary>
public class TestWebFileMemoryDecryption : IWebDecryptionServices
{
public WebDecryptResult LoadAssetBundle(WebDecryptFileInfo fileInfo)
{
/*
byte[] copyData = new byte[fileInfo.FileData.Length];
Buffer.BlockCopy(fileInfo.FileData, 0, copyData, 0, fileInfo.FileData.Length);
for (int i = 0; i < copyData.Length; i++)
{
copyData[i] ^= BundleStream.KEY;
}
WebDecryptResult decryptResult = new WebDecryptResult();
decryptResult.Result = AssetBundle.LoadFromMemory(copyData);
return decryptResult;
*/
for (int i = 0; i < fileInfo.FileData.Length; i++)
{
fileInfo.FileData[i] ^= BundleStream.KEY;
}
WebDecryptResult decryptResult = new WebDecryptResult();
decryptResult.Result = AssetBundle.LoadFromMemory(fileInfo.FileData);
return decryptResult;
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,62 @@
using System;
using System.IO;
using System.Text;
using System.Collections;
using UnityEngine;
using NUnit.Framework;
using YooAsset;
public class TestProcessManifest : IManifestProcessServices
{
byte[] IManifestProcessServices.ProcessManifest(byte[] fileData)
{
return XorCrypto.Crypto(fileData, "YOO");
}
}
public class TestRestoreManifest : IManifestRestoreServices
{
byte[] IManifestRestoreServices.RestoreManifest(byte[] fileData)
{
return XorCrypto.Crypto(fileData, "YOO");
}
}
public class XorCrypto
{
/// <summary>
/// 使用异或加密/解密字节数组
/// </summary>
/// <param name="data">输入数据</param>
/// <param name="key">加密密钥</param>
/// <returns>处理后的字节数组</returns>
public static byte[] Crypto(byte[] data, byte[] key)
{
if (data == null)
throw new ArgumentNullException(nameof(data));
if (key == null || key.Length == 0)
throw new ArgumentException("Key cannot be null or empty");
byte[] result = new byte[data.Length];
for (int i = 0; i < data.Length; i++)
{
// 循环使用密钥中的字节
result[i] = (byte)(data[i] ^ key[i % key.Length]);
}
return result;
}
/// <summary>
/// 使用字符串密钥进行异或处理(自动转换编码)
/// </summary>
/// <param name="data">输入数据</param>
/// <param name="key">字符串密钥</param>
/// <returns>处理后的字节数组</returns>
public static byte[] Crypto(byte[] data, string key)
{
byte[] keyBytes = System.Text.Encoding.UTF8.GetBytes(key);
return Crypto(data, keyBytes);
}
}
@@ -0,0 +1,11 @@
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