【m】框架大更新
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using System;
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using System.IO;
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using System.Text;
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using System.Collections;
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using UnityEngine;
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using YooAsset;
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/// <summary>
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/// 资源文件解密流
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/// </summary>
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public class BundleStream : FileStream
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{
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public const byte KEY = 64;
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public BundleStream(string path, FileMode mode, FileAccess access, FileShare share) : base(path, mode, access, share)
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{
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}
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public BundleStream(string path, FileMode mode) : base(path, mode)
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{
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}
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public override int Read(byte[] array, int offset, int count)
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{
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var index = base.Read(array, offset, count);
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for (int i = 0; i < array.Length; i++)
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{
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array[i] ^= KEY;
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}
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return index;
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}
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}
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/// <summary>
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/// 文件流加密方式
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/// </summary>
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public class TestFileStreamEncryption : IEncryptionServices
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{
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public EncryptResult Encrypt(EncryptFileInfo fileInfo)
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{
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// 说明:对TestRes3资源目录进行加密
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if (fileInfo.BundleName.Contains("_testres3_"))
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{
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var fileData = File.ReadAllBytes(fileInfo.FileLoadPath);
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for (int i = 0; i < fileData.Length; i++)
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{
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fileData[i] ^= BundleStream.KEY;
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}
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EncryptResult result = new EncryptResult();
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result.Encrypted = true;
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result.EncryptedData = fileData;
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return result;
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}
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else
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{
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EncryptResult result = new EncryptResult();
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result.Encrypted = false;
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return result;
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}
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}
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}
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/// <summary>
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/// 资源文件流解密类
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/// </summary>
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public class TestFileStreamDecryption : IDecryptionServices
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{
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/// <summary>
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/// 同步方式获取解密的资源包对象
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/// </summary>
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DecryptResult IDecryptionServices.LoadAssetBundle(DecryptFileInfo fileInfo)
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{
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BundleStream bundleStream = new BundleStream(fileInfo.FileLoadPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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DecryptResult decryptResult = new DecryptResult();
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decryptResult.ManagedStream = bundleStream;
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decryptResult.Result = AssetBundle.LoadFromStream(bundleStream, fileInfo.FileLoadCRC, GetManagedReadBufferSize());
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return decryptResult;
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}
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/// <summary>
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/// 异步方式获取解密的资源包对象
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/// </summary>
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DecryptResult IDecryptionServices.LoadAssetBundleAsync(DecryptFileInfo fileInfo)
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{
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BundleStream bundleStream = new BundleStream(fileInfo.FileLoadPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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DecryptResult decryptResult = new DecryptResult();
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decryptResult.ManagedStream = bundleStream;
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decryptResult.CreateRequest = AssetBundle.LoadFromStreamAsync(bundleStream, fileInfo.FileLoadCRC, GetManagedReadBufferSize());
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return decryptResult;
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}
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/// <summary>
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/// 后备方式获取解密的资源包
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/// 注意:当正常解密方法失败后,会触发后备加载!
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/// 说明:建议通过LoadFromMemory()方法加载资源包作为保底机制。
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/// </summary>
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DecryptResult IDecryptionServices.LoadAssetBundleFallback(DecryptFileInfo fileInfo)
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{
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byte[] fileData = File.ReadAllBytes(fileInfo.FileLoadPath);
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var assetBundle = AssetBundle.LoadFromMemory(fileData);
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DecryptResult decryptResult = new DecryptResult();
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decryptResult.Result = assetBundle;
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return decryptResult;
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}
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/// <summary>
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/// 获取解密的字节数据
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/// </summary>
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byte[] IDecryptionServices.ReadFileData(DecryptFileInfo fileInfo)
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{
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throw new System.NotImplementedException();
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}
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/// <summary>
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/// 获取解密的文本数据
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/// </summary>
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string IDecryptionServices.ReadFileText(DecryptFileInfo fileInfo)
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{
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throw new System.NotImplementedException();
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}
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private static uint GetManagedReadBufferSize()
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{
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return 1024;
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}
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}
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/// <summary>
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/// WebGL平台解密类
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/// 注意:WebGL平台支持内存解密
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/// </summary>
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public class TestWebFileMemoryDecryption : IWebDecryptionServices
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{
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public WebDecryptResult LoadAssetBundle(WebDecryptFileInfo fileInfo)
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{
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/*
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byte[] copyData = new byte[fileInfo.FileData.Length];
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Buffer.BlockCopy(fileInfo.FileData, 0, copyData, 0, fileInfo.FileData.Length);
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for (int i = 0; i < copyData.Length; i++)
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{
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copyData[i] ^= BundleStream.KEY;
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}
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WebDecryptResult decryptResult = new WebDecryptResult();
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decryptResult.Result = AssetBundle.LoadFromMemory(copyData);
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return decryptResult;
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*/
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for (int i = 0; i < fileInfo.FileData.Length; i++)
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{
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fileInfo.FileData[i] ^= BundleStream.KEY;
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}
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WebDecryptResult decryptResult = new WebDecryptResult();
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decryptResult.Result = AssetBundle.LoadFromMemory(fileInfo.FileData);
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return decryptResult;
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}
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}
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