【m】框架大更新
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using System;
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using System.IO;
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using System.Text;
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using System.Collections;
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using UnityEngine;
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using NUnit.Framework;
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using YooAsset;
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/// <summary>
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/// 测试加载加密文件
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/// </summary>
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public class TestBundleEncryption
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{
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public IEnumerator RuntimeTester()
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{
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ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
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Assert.IsNotNull(package);
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// 异步加载加密的预制体
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// 说明:测试内置文件解压
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{
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var assetHandle = package.LoadAssetAsync<GameObject>("prefab_encryptA");
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yield return assetHandle;
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Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
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var go = assetHandle.InstantiateSync(Vector3.zero, Quaternion.identity);
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Assert.IsNotNull(go);
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}
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// 同步加载加密的预制体
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// 说明:测试内置文件解压
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{
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var assetHandle = package.LoadAssetSync<GameObject>("prefab_encryptB");
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Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
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var go = assetHandle.InstantiateSync(Vector3.zero, Quaternion.identity);
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Assert.IsNotNull(go);
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}
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}
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}
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/* 资源代码流程
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* 内置文件解压(加载器触发)
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BuildinFileSystem::LoadBundleFile()
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{
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if (IsUnpackBundleFile(bundle))
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{
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_unpackFileSystem.LoadBundleFile(bundle);
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}
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}
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UnpackFileSystem::LoadBundleFile()
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{
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var operation = new DCFSLoadAssetBundleOperation(this, bundle);
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return operation;
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}
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DCFSLoadAssetBundleOperation::InternalUpdate()
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{
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if (_steps == ESteps.DownloadFile)
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{
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DownloadFileOptions options = new DownloadFileOptions(int.MaxValue);
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_unpackFileSystem.DownloadFileAsync(_bundle, options);
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}
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}
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UnpackFileSystem::DownloadFileAsync()
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{
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if (string.IsNullOrEmpty(options.ImportFilePath))
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{
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//RemoteServices返回内置文件路径
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string mainURL = RemoteServices.GetRemoteMainURL(bundle.FileName);
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string fallbackURL = RemoteServices.GetRemoteFallbackURL(bundle.FileName);
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options.SetURL(mainURL, fallbackURL);
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var downloader = new DownloadPackageBundleOperation(bundle, options);
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return downloader;
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}
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}
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*/
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