【m】框架大更新
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using System;
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using System.IO;
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using System.Text;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.U2D;
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using UnityEngine.TestTools;
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using NUnit.Framework;
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using YooAsset;
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using System.Linq;
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public class TestBundleUnload
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{
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public IEnumerator RuntimeTester()
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{
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ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
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Assert.IsNotNull(package);
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string targetBundleName = "assets_samples_test_sample_testres4_enemy.bundle";
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// 加载Enemy
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AssetHandle assetHandle;
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{
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assetHandle = package.LoadAssetAsync<GameObject>("enemy");
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yield return assetHandle;
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Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
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DebugPackageData debugData = package.GetDebugPackageData();
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var findItem = debugData.BundleInfos.Where(x => x.BundleName == targetBundleName);
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Assert.AreEqual(findItem.Count(), 1);
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}
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// 卸载Enemy
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{
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assetHandle.Release();
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package.TryUnloadUnusedAsset("enemy");
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DebugPackageData debugData = package.GetDebugPackageData();
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var findItem = debugData.BundleInfos.Where(x => x.BundleName == targetBundleName);
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Assert.AreEqual(findItem.Count(), 0);
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}
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}
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}
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