【m】框架大更新

This commit is contained in:
2025-10-31 11:18:23 +08:00
parent ae6e7c804b
commit 8e1d52ddbf
1883 changed files with 213934 additions and 640 deletions

View File

@@ -0,0 +1,44 @@
using System;
using System.IO;
using System.Text;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.U2D;
using UnityEngine.TestTools;
using NUnit.Framework;
using YooAsset;
using System.Linq;
public class TestBundleUnload
{
public IEnumerator RuntimeTester()
{
ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
Assert.IsNotNull(package);
string targetBundleName = "assets_samples_test_sample_testres4_enemy.bundle";
// 加载Enemy
AssetHandle assetHandle;
{
assetHandle = package.LoadAssetAsync<GameObject>("enemy");
yield return assetHandle;
Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
DebugPackageData debugData = package.GetDebugPackageData();
var findItem = debugData.BundleInfos.Where(x => x.BundleName == targetBundleName);
Assert.AreEqual(findItem.Count(), 1);
}
// 卸载Enemy
{
assetHandle.Release();
package.TryUnloadUnusedAsset("enemy");
DebugPackageData debugData = package.GetDebugPackageData();
var findItem = debugData.BundleInfos.Where(x => x.BundleName == targetBundleName);
Assert.AreEqual(findItem.Count(), 0);
}
}
}