【m】框架大更新
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using System;
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using System.IO;
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using System.Text;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.U2D;
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using UnityEngine.TestTools;
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using NUnit.Framework;
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using YooAsset;
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public class TestGetAssetInfos
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{
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public IEnumerator RuntimeTester()
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{
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ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
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Assert.IsNotNull(package);
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// 获取所有资源对象信息
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var allAssetInfos = package.GetAllAssetInfos();
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Assert.AreEqual(allAssetInfos.Length, 28);
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// 获取指定资源对象信息
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var assetInfos = package.GetAssetInfos("import");
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Assert.AreEqual(assetInfos.Length, 2);
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yield break;
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}
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}
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