【m】框架大更新
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using System;
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using System.IO;
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using System.Text;
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using System.Collections;
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using UnityEngine;
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using NUnit.Framework;
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using YooAsset;
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/// <summary>
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/// 测试本地文件导入
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/// </summary>
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public class TestBundleImporter
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{
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public IEnumerator RuntimeTester()
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{
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ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
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Assert.IsNotNull(package);
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string packageRoot = UnityEditor.EditorPrefs.GetString(T2_TestBuldinFileSystem.ASSET_BUNDLE_PACKAGE_ROOT_KEY);
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DirectoryInfo packageDir = new DirectoryInfo(packageRoot);
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string fileRoot = $"{packageDir.Parent.FullName}/OutputCache";
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ImportFileInfo fileInfoA = new ImportFileInfo();
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fileInfoA.FilePath = $"{fileRoot}/assets_samples_test_sample_testres3_import_prefab_importa.bundle.encrypt";
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fileInfoA.BundleName = "assets_samples_test_sample_testres3_import_prefab_importa.bundle";
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ImportFileInfo fileInfoB = new ImportFileInfo();
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fileInfoB.FilePath = $"{fileRoot}/assets_samples_test_sample_testres3_import_prefab_importb.bundle.encrypt";
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fileInfoB.BundleName = "assets_samples_test_sample_testres3_import_prefab_importb.bundle";
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ImportFileInfo[] importInfos = { fileInfoA, fileInfoB };
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var unpacker = package.CreateResourceImporter(importInfos, 10, 1);
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Assert.AreEqual(unpacker.TotalDownloadCount, 2);
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unpacker.BeginDownload();
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yield return unpacker;
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Assert.AreEqual(EOperationStatus.Succeed, unpacker.Status);
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}
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}
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/* 资源代码流程
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* 本地文件导入(导入器触发)
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BundleInfo::CreateDownloader()
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{
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options.ImportFilePath = _importFilePath;
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return _cacheFileSystem.DownloadFileAsync(Bundle, options);
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}
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CacheFileSystem::DownloadFileAsync()
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{
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if (string.IsNullOrEmpty(options.ImportFilePath) == false)
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{
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string mainURL = ConvertToWWWPath(options.ImportFilePath);
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options.SetURL(mainURL, mainURL);
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var downloader = new DownloadPackageBundleOperation(bundle, options);
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return downloader;
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}
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}
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*/
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