【m】框架大更新
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using System;
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using System.IO;
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using System.Text;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.U2D;
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using UnityEngine.TestTools;
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using NUnit.Framework;
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using YooAsset;
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public class TestDestroyPackage
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{
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public IEnumerator RuntimeTester(bool destroyRawPackage)
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{
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// 销毁旧资源包 ASSET_BUNDLE
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{
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var package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
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var destroyOp = package.DestroyAsync();
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yield return destroyOp;
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if (destroyOp.Status != EOperationStatus.Succeed)
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Debug.LogError(destroyOp.Error);
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Assert.AreEqual(EOperationStatus.Succeed, destroyOp.Status);
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bool result = YooAssets.RemovePackage(TestDefine.AssetBundlePackageName);
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Assert.IsTrue(result);
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}
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// 销毁旧资源包 RAW_BUNDLE
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if (destroyRawPackage)
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{
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var package = YooAssets.GetPackage(TestDefine.RawBundlePackageName);
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var destroyOp = package.DestroyAsync();
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yield return destroyOp;
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if (destroyOp.Status != EOperationStatus.Succeed)
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Debug.LogError(destroyOp.Error);
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Assert.AreEqual(EOperationStatus.Succeed, destroyOp.Status);
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bool result = YooAssets.RemovePackage(TestDefine.RawBundlePackageName);
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Assert.IsTrue(result);
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}
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}
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}
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