【m】框架大更新
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using System;
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using System.IO;
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using System.Text;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.U2D;
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using UnityEngine.TestTools;
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using NUnit.Framework;
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using YooAsset;
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public class TestLoadAllAssets
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{
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public IEnumerator RuntimeTester()
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{
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ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
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Assert.IsNotNull(package);
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// 异步加载所有资源
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{
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var allAssetsHandle = package.LoadAllAssetsAsync<GameObject>("prefab_a");
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yield return allAssetsHandle;
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Assert.AreEqual(EOperationStatus.Succeed, allAssetsHandle.Status);
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var allAssetObjects = allAssetsHandle.AllAssetObjects;
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Assert.IsNotNull(allAssetObjects);
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int count = allAssetObjects.Count;
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Assert.AreEqual(count, 3);
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}
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// 同步加载所有资源
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{
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var allAssetsHandle = package.LoadAllAssetsSync<GameObject>("prefab_x");
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Assert.AreEqual(EOperationStatus.Succeed, allAssetsHandle.Status);
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var allAssetObjects = allAssetsHandle.AllAssetObjects;
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Assert.IsNotNull(allAssetObjects);
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int count = allAssetObjects.Count;
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Assert.AreEqual(count, 3);
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}
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}
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}
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