【m】框架大更新
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using System;
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using System.IO;
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using System.Text;
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using System.Collections;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.U2D;
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using UnityEngine.TestTools;
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using NUnit.Framework;
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using YooAsset;
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public class TestAsyncTask
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{
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public IEnumerator RuntimeTester()
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{
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ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
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Assert.IsNotNull(package);
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// Task异步加载面板
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{
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var assetsHandle = package.LoadAssetAsync<GameObject>("canvas");
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var handleTask = assetsHandle.Task;
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while (!handleTask.IsCompleted)
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yield return null;
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yield return null;
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Assert.AreEqual(EOperationStatus.Succeed, assetsHandle.Status);
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var instantiateOp = assetsHandle.InstantiateAsync();
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var operationTask = instantiateOp.Task;
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while (!operationTask.IsCompleted)
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yield return null;
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yield return null;
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Assert.AreEqual(EOperationStatus.Succeed, instantiateOp.Status);
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Assert.IsNotNull(instantiateOp.Result);
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TestLogger.Log(this, instantiateOp.Result.name);
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GameObject.Destroy(instantiateOp.Result);
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}
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}
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}
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