【m】框架大更新
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using System;
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using System.IO;
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using System.Text;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.U2D;
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using UnityEngine.TestTools;
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using NUnit.Framework;
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using YooAsset;
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public class TestLoadScriptableObject
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{
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public IEnumerator RuntimeTester()
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{
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ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
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Assert.IsNotNull(package);
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// 异步加载序列化对象
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{
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var assetHandle = package.LoadAssetAsync("config_a");
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yield return assetHandle;
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Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
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var testScriptableObject = assetHandle.AssetObject as TestScriptableObject;
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Assert.IsNotNull(testScriptableObject);
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TestLogger.Log(this, testScriptableObject.ConfigName);
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}
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// 同步加载序列化对象
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{
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var assetHandle = package.LoadAssetSync("config_b");
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yield return assetHandle;
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Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
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var testScriptableObject = assetHandle.AssetObject as TestScriptableObject;
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Assert.IsNotNull(testScriptableObject);
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TestLogger.Log(this, testScriptableObject.ConfigName);
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}
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}
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}
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