【m】框架大更新

This commit is contained in:
2025-10-31 11:18:23 +08:00
parent ae6e7c804b
commit 8e1d52ddbf
1883 changed files with 213934 additions and 640 deletions

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using System;
using System.IO;
using System.Text;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.U2D;
using UnityEngine.TestTools;
using NUnit.Framework;
using YooAsset;
public class TestLoadSubAssets
{
public IEnumerator RuntimeTester()
{
ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
Assert.IsNotNull(package);
// 异步加载子对象
{
var subAssetsHandle = package.LoadSubAssetsAsync<Sprite>("image_a");
yield return subAssetsHandle;
Assert.AreEqual(EOperationStatus.Succeed, subAssetsHandle.Status);
var subAssetObjects = subAssetsHandle.SubAssetObjects;
Assert.IsNotNull(subAssetObjects);
int count = subAssetObjects.Count;
Assert.AreEqual(count, 3);
}
// 同步加载子对象
{
var subAssetsHandle = package.LoadSubAssetsSync<Sprite>("image_b");
Assert.AreEqual(EOperationStatus.Succeed, subAssetsHandle.Status);
var subAssetObjects = subAssetsHandle.SubAssetObjects;
Assert.IsNotNull(subAssetObjects);
int count = subAssetObjects.Count;
Assert.AreEqual(count, 3);
}
}
}