00 1.0.11更新
This commit is contained in:
@@ -14,18 +14,7 @@ namespace Stary.Evo
|
||||
public void OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
|
||||
{
|
||||
// build前
|
||||
var domainAll = CreatAssetWindow.GetCreatDomainAll();
|
||||
List<string> domainNames = new List<string>();
|
||||
for (int i = 0; i < domainAll.Count; i++)
|
||||
{
|
||||
if (domainAll[i].DomainName != "Main")
|
||||
domainNames.Add(domainAll[i].DomainName);
|
||||
}
|
||||
string configPath = $"Assets/Main/Resources/MainDomainAll.asset";
|
||||
MainDomainAll mainDomainAll =
|
||||
AssetDatabase.LoadAssetAtPath<MainDomainAll>(configPath);
|
||||
mainDomainAll.domainAll = domainNames.ToArray();
|
||||
AssetDatabase.SaveAssets();
|
||||
|
||||
}
|
||||
|
||||
public void OnPostprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
|
||||
|
||||
Reference in New Issue
Block a user