00 1.0.11更新
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@@ -1,15 +1,25 @@
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using System;
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Stary.Evo
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{
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[CreateAssetMenu(fileName = "MainDomainAll", menuName = "Evo/Create MainDomainAll")]
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public class MainDomainAll : ScriptableObject
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{
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public string[] domainAll;
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}
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public VideoDomainEntity[] domainAll;
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}
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[Serializable]
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public struct VideoDomainEntity
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{
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public bool isVideo;
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public string domainName;
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}
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}
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