【m】修改资源构建方式
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@@ -165,7 +165,7 @@ namespace Stary.Evo.Editor
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else if (environmentType == EnvironmentType.Release)
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{
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viewer.clearBuildCacheToggle = false;
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selectedBuildPipelines = EBuildPipeline.BuiltinBuildPipeline;
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selectedBuildPipelines = EBuildPipeline.ScriptableBuildPipeline;
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packageVersionX = packageVersionX > 1 ? packageVersionX : 1;
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packageVersionY =
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@@ -169,7 +169,6 @@ namespace Stary.Evo.Editor
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#endregion
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#region Update
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[Title("BuildAssetButton", titleAlignment: TitleAlignments.Centered)] [HideLabel]
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public BuildAssetEntity onBuildPipelineEntity;
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@@ -185,6 +184,7 @@ namespace Stary.Evo.Editor
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private bool _isCheckDriveExist;
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[TitleGroup("UpdateAssetButton", alignment: TitleAlignments.Centered)]
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[HideLabel]
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[ShowIf(
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@@ -246,12 +246,18 @@ namespace Stary.Evo.Editor
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scroll = GUILayout.BeginScrollView(scroll);
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{
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base.DrawEditor(index);
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BuildServerPath();
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}
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GUILayout.EndScrollView();
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BuildServerPath();
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UpdateBuildPipelineButtonName();
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}
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public void UpdateBuildPipelineButtonName()
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{
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onBuildPipelineEntity.SetButtonName($"打包资源包【版本:{BuildAssetDataSetting.packageVersion}】");
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onUpdateBuildPipelineEntity.SetButtonName($"更新至服务器【版本:{BuildAssetDataSetting.packageVersion}】");
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}
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/// <summary>
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/// 生成服务器路径
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/// </summary>
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