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32
Assets/06.UIFarme/Editor/Tweening/TweenRotationEditor.cs
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32
Assets/06.UIFarme/Editor/Tweening/TweenRotationEditor.cs
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#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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[CustomEditor(typeof(TweenRotation))]
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public class TweenRotationEditor : UITweenerEditor
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{
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public override void OnInspectorGUI ()
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{
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GUILayout.Space(6f);
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EditorGUIUtility.labelWidth = 120f;
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TweenRotation tw = target as TweenRotation;
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GUI.changed = false;
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Vector3 from = EditorGUILayout.Vector3Field("From", tw.from);
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Vector3 to = EditorGUILayout.Vector3Field("To", tw.to);
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var quat = EditorGUILayout.Toggle("Quaternion", tw.quaternionLerp);
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if (GUI.changed)
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{
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//NGUIEditorTools.RegisterUndo("Tween Change", tw);
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tw.from = from;
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tw.to = to;
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tw.quaternionLerp = quat;
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//NGUITools.SetDirty(tw);
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}
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DrawCommonProperties();
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}
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}
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#endif
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