【m】1111
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Stary.Evo
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{
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public static class ObjectExtension
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{
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private static readonly List<Transform> s_CachedTransforms = new List<Transform>();
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public static T GetOrAddComponent<T>(this Component obj) where T : Component
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{
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return obj.gameObject.GetOrAddComponent<T>();
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}
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public static T GetOrAddComponent<T>(this GameObject gameObject) where T : Component
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{
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T t = gameObject.GetComponent<T>();
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if (t == null)
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t = gameObject.AddComponent<T>();
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return t;
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}
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public static Component GetOrAddComponent(this Component obj, Type type)
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{
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return obj.gameObject.GetOrAddComponent(type);
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}
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public static Component GetOrAddComponent(this GameObject gameObject, Type type)
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{
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if (gameObject == null) return null;
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Component component = gameObject.GetComponent(type);
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if (component == null)
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component = gameObject.AddComponent(type);
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return component;
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}
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public static void SetParentEx(this Transform transform, Transform parent)
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{
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transform.SetParent(parent);
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transform.localPosition = Vector3.zero;
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transform.localRotation = Quaternion.identity;
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transform.localScale = Vector3.one;
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}
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public static void SetLayerRecursively(this GameObject gameObject, int layer)
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{
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gameObject.GetComponentsInChildren(true, s_CachedTransforms);
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for (int i = 0; i < s_CachedTransforms.Count; i++)
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{
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s_CachedTransforms[i].gameObject.layer = layer;
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}
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s_CachedTransforms.Clear();
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}
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public static void AddOrUpdate<TKey, TValue>(this IDictionary<TKey, TValue> dict, TKey key, TValue value)
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{
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if (dict.ContainsKey(key))
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dict[key] = value;
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else
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dict.Add(key, value);
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}
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}
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}
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