【m】处理由于非编辑器环境加载SceneAsset导致的打包报错

This commit is contained in:
mzh
2026-03-31 16:58:23 +08:00
parent b7fe92eb39
commit a30e122bff
2 changed files with 4 additions and 2 deletions

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@@ -73,13 +73,15 @@ namespace Stary.Evo
/// </summary>
[ReadOnly]
public string projectPackageName;
#if UNITY_EDITOR
/// <summary>
/// 资源加载场景
/// </summary>
[LabelText("资源加载场景")]
[Required("如果需要场景作为资源加载过程中的过渡,请将其拖到此处")]
public SceneAsset loadingScene;
#endif
/// <summary>
/// 资源加载场景(路径)