【m】处理由于非编辑器环境加载SceneAsset导致的打包报错

This commit is contained in:
mzh
2026-03-31 16:58:23 +08:00
parent b7fe92eb39
commit a30e122bff
2 changed files with 4 additions and 2 deletions

View File

@@ -74,12 +74,14 @@ namespace Stary.Evo
[ReadOnly] [ReadOnly]
public string projectPackageName; public string projectPackageName;
#if UNITY_EDITOR
/// <summary> /// <summary>
/// 资源加载场景 /// 资源加载场景
/// </summary> /// </summary>
[LabelText("资源加载场景")] [LabelText("资源加载场景")]
[Required("如果需要场景作为资源加载过程中的过渡,请将其拖到此处")] [Required("如果需要场景作为资源加载过程中的过渡,请将其拖到此处")]
public SceneAsset loadingScene; public SceneAsset loadingScene;
#endif
/// <summary> /// <summary>
/// 资源加载场景(路径) /// 资源加载场景(路径)

View File

@@ -1,6 +1,6 @@
{ {
"name": "com.staryevo.main", "name": "com.staryevo.main",
"version": "2.1.2", "version": "2.1.3",
"displayName": "00.StaryEvo", "displayName": "00.StaryEvo",
"description": "This is an Framework package(后台服务器版本端口9527)", "description": "This is an Framework package(后台服务器版本端口9527)",
"unity": "2021.3", "unity": "2021.3",