AudioCore0.1
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65
Assets/04.AudioCore/RunTime/Test.cs
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65
Assets/04.AudioCore/RunTime/Test.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class Test : MonoBehaviour
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{
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public AudioClip clip1;
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public AudioClip clip2;
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public AudioClip clip21;
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public AudioClip clip22;
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public AudioClip clip31;
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public AudioClip clip32;
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// Start is called before the first frame update
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void Start()
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{
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//AudioCore.PlayerPrefs();
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.A))
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{
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AudioCoreManager.PlayVoice(clip1);
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}
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if (Input.GetKeyDown(KeyCode.S))
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{
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AudioCoreManager.PlayVoice(clip2);
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}
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if (Input.GetKeyDown(KeyCode.D))
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{
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AudioCoreManager.PlaySFX(clip21);
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}
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if (Input.GetKeyDown(KeyCode.F))
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{
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AudioCoreManager.PlaySFX(clip22);
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}
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if (Input.GetKeyDown(KeyCode.G))
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{
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AudioCoreManager.PlayMusic(clip31);
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}
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if (Input.GetKeyDown(KeyCode.H))
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{
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AudioCoreManager.PlayMusic(clip32);
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}
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if (Input.GetKeyDown(KeyCode.Z))
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{
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AudioCoreManager.StopVoice();
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}
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if (Input.GetKeyDown(KeyCode.X))
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{
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AudioCoreManager.StopAllSFX();
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}
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if (Input.GetKeyDown(KeyCode.C))
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{
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AudioCoreManager.StopMusic();
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}
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if (Input.GetKeyDown(KeyCode.Space))
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{
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SceneManager.LoadScene(1);
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}
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}
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}
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