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Assets/05.TableTextConversion/Editor/ConvertedExslDataMessage.cs
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263
Assets/05.TableTextConversion/Editor/ConvertedExslDataMessage.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Data;
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using System.IO;
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using Excel;
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using UnityEditor;
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using UnityEngine;
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector.Editor;
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using System.Linq;
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using Stary.Evo.TableTextConversion;
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namespace Stary.Evo.TableTextConversion
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{
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public class ConvertedExslDataMessage : OdinEditorWindow
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{
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private static ConvertedExslDataMessage window;
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// 读取的位置
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private static string DocFolderPath;
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// 生成配置文件的位置
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private static string Assetpath;
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// 转化表的名称
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private static string newDataName;
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[MenuItem("Exsl/信息表转换")]
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static void ShowWindows()
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{
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window = (ConvertedExslDataMessage)EditorWindow.GetWindow(typeof(ConvertedExslDataMessage));
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window.Show();
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}
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[Title("转化配置的Exsl文件:", titleAlignment: TitleAlignments.Centered)]
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[HorizontalGroup("BuildPipeline"), HideLabel]
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[ValueDropdown("GetBuildExslNames")]
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[OnValueChanged("SetBuildExslNames")]
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public string selectedExslNames;
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[Title("转化文件存储的作用域:", titleAlignment: TitleAlignments.Centered)]
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[HorizontalGroup("BuildPipeline"), HideLabel]
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[ValueDropdown("GetCreatDomainAllName")]
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[OnValueChanged("SetCurrentDomainName")]
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public string selectedDomainNames;
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#region 信息表转存
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//[MenuItem("Exsl/信息表转换")]
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[Button("转化Exsl表格", ButtonSizes.Large)]
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public static void CrtateMessage()
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{
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#region 读取Excel表格并转成DataSet类型的数据
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if (DocFolderPath == null)
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{
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Debug.LogError("UnityEvo:请先选择Exsl文件");
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return;
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}
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if (Assetpath == null)
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{
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Debug.LogError("UnityEvo:请先选择生成配置文件的位置");
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return;
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}
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/*if (!Directory.Exists(DocFolderPath))
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{
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Debug.LogError("UnityEvo:Exsl文件不存在");
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return;
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}*/
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if (!Directory.Exists(Assetpath))
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{
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Debug.LogError("UnityEvo:生成配置文件的位置不存在");
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return;
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}
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FileStream stream = File.Open(DocFolderPath, FileMode.Open, FileAccess.Read);
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IExcelDataReader excelReader = ExcelReaderFactory.CreateOpenXmlReader(stream);
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//获取结果
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DataSet result = excelReader.AsDataSet();
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int oneRows = result.Tables[0].Rows.Count; //行数
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Dictionary<int, int> dict_Question = new Dictionary<int, int>();
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Dictionary<int, int> dict_Menu = new Dictionary<int, int>();
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#endregion
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#region 通过遍历一遍表格所有行的第一列【序号】不为空
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int VoiceCount = 0;
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for (int i = 0; i < oneRows; i++)
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{
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string key = FilterTo(result.Tables[0].Rows[i][0].ToString());
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if (!string.IsNullOrEmpty(key))
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{
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VoiceCount++;
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}
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}
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#endregion
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// 条件判断
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/*if (newDataName == null)
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{
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return;
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}
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else if(newDataName == "")
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{
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}*/
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#region AudioTableData
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#region 遍历表格相应的数据转换成数据
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List<AudioTableData.MessageInfo> messageInfos = new List<AudioTableData.MessageInfo>();
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for (int i = 1; i < VoiceCount; i++)
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{
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AudioTableData.MessageInfo messageInfo = new AudioTableData.MessageInfo();
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//获取对话块
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messageInfo.index = i - 1;
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//文件名称
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messageInfo.name = FilterTo(result.Tables[0].Rows[i][0].ToString());
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//获取内容
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messageInfo.nameMessage = FilterTo(result.Tables[0].Rows[i][1].ToString());
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//添加数据
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messageInfos.Add(messageInfo);
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}
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#endregion
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ScriptObjectSave<AudioTableData>("AudioTableData", (data) =>
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{
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data.infos = new List<AudioTableData.MessageInfo>();
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data.infos = messageInfos;
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});
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#endregion
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}
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/// <summary>
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/// 过滤:去掉首尾空格和换行符【\n】
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/// </summary>
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private static string FilterTo(string self)
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{
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self = self.TrimStart();
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self = self.TrimEnd();
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self = self.Replace("\n", "");
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return self;
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}
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/// <summary>
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/// ScriptObject数据保存类
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/// </summary>
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/// <param name="assetName"></param>
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/// <param name="action">写入数据的一个回调</param>
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/// <typeparam name="T"></typeparam>
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private static void ScriptObjectSave<T>(string assetName, Action<T> action) where T : ScriptableObject
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{
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string jsonPath = $"{Assetpath}{assetName}.asset";
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if (File.Exists(jsonPath))
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{
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EditorFrameworkUtils.DeleteFile(Assetpath, assetName + ".asset");
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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}
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jsonPath = jsonPath.Substring(jsonPath.IndexOf("Assets"));
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// Debug.Log($"要创建的为{jsonPath}");
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var data = ScriptableObject.CreateInstance<T>();
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//放写入数据操作
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action.Invoke(data);
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AssetDatabase.CreateAsset(data, jsonPath);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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}
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#endregion
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/// <summary>
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/// 获取Doc文件夹的路径
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/// </summary>
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/// <returns></returns>
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private string GetDocFolderPath()
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{
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// 获取 Assets 文件夹的路径
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string assetsPath = Application.dataPath;
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// 获取项目的根目录路径
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string projectRootPath = Path.GetDirectoryName(assetsPath);
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// 构造 Doc 文件夹的路径
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string docFolderPath = Path.Combine(projectRootPath, "Doc");
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return docFolderPath;
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}
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/// <summary>
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/// 获取Doc文件夹下所有的Exsl名
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/// </summary>
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/// <returns></returns>
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private List<string> GetBuildExslNames()
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{
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string docFolderPath = GetDocFolderPath();
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// 检查 Doc 文件夹是否存在
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if (!Directory.Exists(docFolderPath))
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{
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Debug.LogError($"UnityEvo:Doc 文件夹不存在,请检查路径:{docFolderPath}");
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return null;
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}
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List<string> result = new List<string>();
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// 遍历 Doc 文件夹中的所有 .xlsx 文件
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string[] xlsxFiles = Directory.GetFiles(docFolderPath, "*.xlsx");
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result = xlsxFiles.Select(file => Path.GetFileNameWithoutExtension(file)).ToList();
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return result;
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}
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private void SetBuildExslNames(string newValue)
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{
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DocFolderPath = Path.Combine(GetDocFolderPath(), newValue + ".xlsx");
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newDataName = newValue;
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}
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/// <summary>
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/// 获取全部作用域名
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/// </summary>
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public static List<string> GetCreatDomainAllName()
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{
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string domainPath = $"{Application.dataPath}/Domain";
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string[] domains;
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// 新增目录获取代码
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if (Directory.Exists(domainPath))
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{
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var dirInfo = new DirectoryInfo(domainPath);
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// 获取直接子目录(不递归)
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domains = dirInfo.GetDirectories("*", SearchOption.TopDirectoryOnly)
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.Select(d => d.Name)
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.ToArray();
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}
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else
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{
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domains = Array.Empty<string>();
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}
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return domains.Select(file => Path.GetFileNameWithoutExtension(file)).ToList();
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}
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private void SetCurrentDomainName(string newValue)
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{
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Assetpath = Application.dataPath + "/Domain/" + newValue + "/AddressableRes/Config/";
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}
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}
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}
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