【m】修改框架編輯器
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@@ -16,7 +16,7 @@ namespace Stary.Evo.Editor
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{
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public class CreatArtAssetWindow : OdinEditorWindow
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{
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[MenuItem("Evo/Art/创建Art作用域")]
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[MenuItem("Evo/Art/创建Art作用域",false, 0)]
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static void Init()
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{
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// Get existing open window or if none, make a new one:
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