【m】修改框架編輯器
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@@ -31,7 +31,7 @@ namespace Stary.Evo.Editor
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public static OdinEditorWindow window;
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private HotfixMainResDomain hotfixMainResDomain;
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[MenuItem("Evo/Dev/资源打包工具")]
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[MenuItem("Evo/Dev/资源打包工具",false, 2)]
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static void ShowWindows()
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{
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#if NotUpdate
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@@ -16,7 +16,7 @@ namespace Stary.Evo.Editor
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{
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public class CreatAssetWindow : OdinEditorWindow
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{
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[MenuItem("Evo/Dev/创建Domain作用域")]
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[MenuItem("Evo/Dev/创建Domain作用域",false, 1)]
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static void Init()
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{
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// Get existing open window or if none, make a new one:
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@@ -15,7 +15,7 @@ namespace Stary.Evo.Editor
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{
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public class OneKeyBuildWindow : OdinEditorWindow
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{
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[MenuItem("Evo/Dev/(一键)打包工具")]
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[MenuItem("Evo/Dev/(一键)打包工具",false, 3)]
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static void Init()
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{
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#if NotUpdate
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