【m】优化加载架构
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@@ -166,9 +166,10 @@ namespace Stary.Evo.Editor
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{
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buildAssetDataSetting.environmentType = EnvironmentType.Release;
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buildAssetDataSetting.SetEnvironmentType();
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buildAssetDataSetting.viewer = new BuiltinBuildPipelineViewer(buildAssetDataSetting.packageName,
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buildAssetDataSetting.selectedBuildPipelines.ToString(),
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buildAssetDataSetting.packageVersion);
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buildAssetDataSetting.SetBuildPipelines();
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// buildAssetDataSetting.viewer = new ScriptableBuildPipelineViewer(buildAssetDataSetting.packageName,
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// buildAssetDataSetting.GetBuildPipelines().ToString(),
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// buildAssetDataSetting.packageVersion);
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buildAssetDataSetting.viewer.clearBuildCacheToggle = true;
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buildAssetDataSetting.viewer.SetBuildCacheToggle();
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EditorApplication.delayCall += buildAssetDataSetting.viewer.ExecuteBuild;
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@@ -21,7 +21,7 @@ namespace Stary.Evo.Editor
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{
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int id = EditorUtility.DisplayDialogComplex("提示",
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$"当前为[{PLayerMode.EDITOR_SIMULATEMODE}]模式,请选择切换得热更模式!",
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$"{PLayerMode.HOST_PLAYMODE}", $"{PLayerMode.OFFLINE_PLAYMODE}", "取消");
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$"{PLayerMode.HOST_PLAYMODE}", $"{PLayerMode.HOST_PLAYMODE}", "取消");
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switch (id)
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{
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@@ -30,8 +30,8 @@ namespace Stary.Evo.Editor
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Debug.Log("切换为[HOST_PLAYMODE]模式");
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break;
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case 1:
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ChangePlayerSchema.SetPlayerMode(PLayerMode.OFFLINE_PLAYMODE);
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Debug.Log("切换为[OFFLINE_PLAYMODE]模式");
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ChangePlayerSchema.SetPlayerMode(PLayerMode.HOST_PLAYMODE);
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Debug.Log("切换为[HOST_PLAYMODE]模式");
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break;
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case 2:
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