【m】优化加载架构
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@@ -216,7 +216,8 @@ namespace Stary.Evo.Editor
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private void OnBuildPipeline()
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{
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if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{selectedPackageNames}]!", "Yes", "No"))
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if (EditorUtility.DisplayDialog("提示",
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$"开始构建资源包[{selectedPackageNames}],版本号为[{BuildAssetDataSetting.packageVersion}]!", "Yes", "No"))
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{
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EditorTools.ClearUnityConsole();
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EditorApplication.delayCall += BuildAssetDataSetting.viewer.ExecuteBuild;
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@@ -229,7 +230,8 @@ namespace Stary.Evo.Editor
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private async void OnUpdateBuildPipeline()
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{
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if (EditorUtility.DisplayDialog("提示", $"开始上传至服务器[{selectedPackageNames}]!", "Yes", "No"))
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if (EditorUtility.DisplayDialog("提示",
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$"开始上传至服务器[{selectedPackageNames}],,版本号为[{BuildAssetDataSetting.packageVersion}", "Yes", "No"))
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{
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// 新增:打包为zip的逻辑
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string zipFilePath = BuildZip(BuildAssetDataSetting);
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@@ -373,8 +375,14 @@ namespace Stary.Evo.Editor
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EditorUtility.DisplayDialog("提示",
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$"{resResultMessage.message + $"\n{resResultMessage.data.ToString()}"}", "确定");
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}
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setting.GetBuildPackageVersion(true);
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else if (resResultMessage.code == 200)
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{
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EditorUtility.DisplayDialog("提示",
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$"上传成功,已更新为{setting.packageVersion}",
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"确定");
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setting.GetBuildPackageVersion(true);
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}
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}
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EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(更新数据库)", 1f);
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