【m】优化加载架构

This commit is contained in:
zhangzheng
2026-01-05 17:58:53 +08:00
parent 033edf402f
commit af80facb43
28 changed files with 333 additions and 248 deletions

View File

@@ -20,38 +20,17 @@ namespace Stary.Evo
//更新失败
Debug.Log($"UnityEvo:切换为加载本地缓存资源...");
string packageVersion = "";
// if (package.PackageName.Equals("Main"))
// {
// var operation = package.RequestPackageVersionAsync();
// await operation;
// if (operation.Status == EOperationStatus.Succeed)
// {
// //更新成功
// packageVersion = operation.PackageVersion;
// Debug.Log($"Unity:【Main】Request package Version : {packageVersion}");
// }
// else
// {
// //更新失败
// Debug.LogError("Unity:【Main】" + operation.Error);
// }
// }
// else
Debug.Log($"UnityEvo:开始加载本地缓存资源...");
// 获取上次成功记录的版本
string packageVersion = PlayerPrefs.GetString($"{AppConfig.PackageDomainName}_GAME_VERSION", string.Empty);
if (string.IsNullOrEmpty(packageVersion))
{
// 获取上次成功记录的版本
packageVersion = PlayerPrefs.GetString($"{AppConfig.PackageDomainName}_GAME_VERSION", string.Empty);
if (string.IsNullOrEmpty(packageVersion))
{
Debug.Log($"UnityEvo:没有找到本地版本记录,需要更新资源!");
return;
}
Debug.Log($"UnityEvo:没有找到本地版本记录,需要更新资源!");
return;
}
Debug.Log($"UnityEvo:获取资源版本 Version : 【{packageVersion}】");
Debug.Log($"UnityEvo:开始加载本地资源...");
// Assert.AreEqual(EOperationStatus.Succeed, requetVersionOp.Status);
@@ -74,7 +53,7 @@ namespace Stary.Evo
//4.下载补丁包
await Download();
//await Download();
//加载热更配置文件