【m】shader 优化
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@@ -56,11 +56,11 @@ public static class ShaderVariantCollector
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_processMaxNum = processMaxNum;
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_completedCallback = completedCallback;
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// 聚焦到游戏窗口
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EditorTools.FocusUnityGameWindow();
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// 创建临时测试场景
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CreateTempScene();
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// // 聚焦到游戏窗口
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// EditorTools.FocusUnityGameWindow();
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//
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// // 创建临时测试场景
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// CreateTempScene();
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_steps = ESteps.Prepare;
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EditorApplication.update += EditorUpdate;
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