【m】增加打包前设置
This commit is contained in:
@@ -3,6 +3,7 @@ using Stary.Evo.Editor;
|
|||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEditor.Build;
|
using UnityEditor.Build;
|
||||||
using UnityEditor.Callbacks;
|
using UnityEditor.Callbacks;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Stary.Evo
|
namespace Stary.Evo
|
||||||
{
|
{
|
||||||
@@ -14,7 +15,27 @@ namespace Stary.Evo
|
|||||||
public void OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
|
public void OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
|
||||||
{
|
{
|
||||||
// build前
|
// build前
|
||||||
|
if (ChangePlayerSchema.PLayerMode == PLayerMode.EDITOR_SIMULATEMODE)
|
||||||
|
{
|
||||||
|
int id = EditorUtility.DisplayDialogComplex("提示",
|
||||||
|
$"当前为[{PLayerMode.EDITOR_SIMULATEMODE}]模式,请选择切换得热更模式!",
|
||||||
|
$"{PLayerMode.HOST_PLAYMODE}", $"{PLayerMode.OFFLINE_PLAYMODE}", "取消");
|
||||||
|
|
||||||
|
switch (id)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
ChangePlayerSchema.SetPlayerMode(PLayerMode.HOST_PLAYMODE);
|
||||||
|
Debug.Log("切换为[HOST_PLAYMODE]模式");
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
ChangePlayerSchema.SetPlayerMode(PLayerMode.OFFLINE_PLAYMODE);
|
||||||
|
Debug.Log("切换为[OFFLINE_PLAYMODE]模式");
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnPostprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
|
public void OnPostprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "com.staryevo.main",
|
"name": "com.staryevo.main",
|
||||||
"version": "1.3.15",
|
"version": "1.3.16",
|
||||||
"displayName": "00.StaryEvo",
|
"displayName": "00.StaryEvo",
|
||||||
"description": "This is an Framework package(后台服务器版本,端口9527)",
|
"description": "This is an Framework package(后台服务器版本,端口9527)",
|
||||||
"unity": "2021.3",
|
"unity": "2021.3",
|
||||||
|
|||||||
Reference in New Issue
Block a user