【m】处理由于非编辑器环境加载SceneAsset导致的打包报错
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@@ -80,11 +80,11 @@ namespace Stary.Evo
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[LabelText("资源加载场景")]
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[Required("如果需要场景作为资源加载过程中的过渡,请将其拖到此处")]
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public SceneAsset loadingScene;
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/// <summary>
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/// 资源加载场景(路径)
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/// </summary>
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public string loadingScenePath => AssetDatabase.GetAssetPath(loadingScene);
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public string loadingScenePath;
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}
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[Serializable]
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