【m】处理由于非编辑器环境加载SceneAsset导致的打包报错

This commit is contained in:
mzh
2026-03-31 16:46:11 +08:00
parent 7426c4db7f
commit b7fe92eb39
4 changed files with 8 additions and 5 deletions

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@@ -80,11 +80,11 @@ namespace Stary.Evo
[LabelText("资源加载场景")]
[Required("如果需要场景作为资源加载过程中的过渡,请将其拖到此处")]
public SceneAsset loadingScene;
/// <summary>
/// 资源加载场景(路径)
/// </summary>
public string loadingScenePath => AssetDatabase.GetAssetPath(loadingScene);
public string loadingScenePath;
}
[Serializable]