新增domain注册脚本
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36
Assets/00.StaryEvo/Editor/Build/BuildReport.cs
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36
Assets/00.StaryEvo/Editor/Build/BuildReport.cs
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using System.Collections.Generic;
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using Stary.Evo.Editor;
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEditor.Callbacks;
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namespace Stary.Evo
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{
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// 实现接口的方式
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public class BuildReport : IPostprocessBuildWithReport, IPreprocessBuildWithReport
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{
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public int callbackOrder { get; set; }
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public void OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
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{
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// build前
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var domainAll = CreatAssetWindow.GetCreatDomainAll();
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List<string> domainNames = new List<string>();
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for (int i = 0; i < domainAll.Count; i++)
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{
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if (domainAll[i].DomainName != "Main")
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domainNames.Add(domainAll[i].DomainName);
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}
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string configPath = $"Assets/Main/Resources/MainDomainAll.asset";
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MainDomainAll mainDomainAll =
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AssetDatabase.LoadAssetAtPath<MainDomainAll>(configPath);
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mainDomainAll.domainAll = domainNames.ToArray();
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AssetDatabase.SaveAssets();
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}
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public void OnPostprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
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{
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// build完成后
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}
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}
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}
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