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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEngine;
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using System.Linq;
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using System.IO;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace MonoHook
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{
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/// <summary>
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/// Hook 池,防止重复 Hook
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/// </summary>
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public static class HookPool
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{
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private static Dictionary<MethodBase, MethodHook> _hooks = new Dictionary<MethodBase, MethodHook>();
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public static void AddHook(MethodBase method, MethodHook hook)
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{
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MethodHook preHook;
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if (_hooks.TryGetValue(method, out preHook))
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{
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preHook.Uninstall();
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_hooks[method] = hook;
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}
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else
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_hooks.Add(method, hook);
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}
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public static MethodHook GetHook(MethodBase method)
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{
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if (method == null) return null;
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MethodHook hook;
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if (_hooks.TryGetValue(method, out hook))
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return hook;
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return null;
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}
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public static void RemoveHooker(MethodBase method)
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{
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if (method == null) return;
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_hooks.Remove(method);
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}
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public static void UninstallAll()
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{
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var list = _hooks.Values.ToList();
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foreach (var hook in list)
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hook.Uninstall();
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_hooks.Clear();
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}
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public static void UninstallByTag(string tag)
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{
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var list = _hooks.Values.ToList();
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foreach (var hook in list)
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{
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if(hook.tag == tag)
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hook.Uninstall();
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}
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}
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public static List<MethodHook> GetAllHooks()
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{
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return _hooks.Values.ToList();
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}
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}
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}
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