更新00
This commit is contained in:
@@ -0,0 +1,72 @@
|
||||
using HybridCLR.Editor.Settings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build;
|
||||
using UnityEditor.Build.Reporting;
|
||||
using UnityEngine;
|
||||
using static UnityEngine.GraphicsBuffer;
|
||||
|
||||
namespace HybridCLR.Editor.BuildProcessors
|
||||
{
|
||||
internal class CheckSettings : IPreprocessBuildWithReport
|
||||
{
|
||||
public int callbackOrder => 0;
|
||||
|
||||
public void OnPreprocessBuild(BuildReport report)
|
||||
{
|
||||
HybridCLRSettings globalSettings = SettingsUtil.HybridCLRSettings;
|
||||
if (!globalSettings.enable || globalSettings.useGlobalIl2cpp)
|
||||
{
|
||||
string oldIl2cppPath = Environment.GetEnvironmentVariable("UNITY_IL2CPP_PATH");
|
||||
if (!string.IsNullOrEmpty(oldIl2cppPath))
|
||||
{
|
||||
Environment.SetEnvironmentVariable("UNITY_IL2CPP_PATH", "");
|
||||
Debug.Log($"[CheckSettings] clean process environment variable: UNITY_IL2CPP_PATH, old vlaue:'{oldIl2cppPath}'");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
string curIl2cppPath = Environment.GetEnvironmentVariable("UNITY_IL2CPP_PATH");
|
||||
if (curIl2cppPath != SettingsUtil.LocalIl2CppDir)
|
||||
{
|
||||
Environment.SetEnvironmentVariable("UNITY_IL2CPP_PATH", SettingsUtil.LocalIl2CppDir);
|
||||
Debug.Log($"[CheckSettings] UNITY_IL2CPP_PATH old value:'{curIl2cppPath}', new value:'{SettingsUtil.LocalIl2CppDir}'");
|
||||
}
|
||||
}
|
||||
if (!globalSettings.enable)
|
||||
{
|
||||
return;
|
||||
}
|
||||
BuildTargetGroup buildTargetGroup = BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget);
|
||||
ScriptingImplementation curScriptingImplementation = PlayerSettings.GetScriptingBackend(buildTargetGroup);
|
||||
ScriptingImplementation targetScriptingImplementation = ScriptingImplementation.IL2CPP;
|
||||
if (curScriptingImplementation != targetScriptingImplementation)
|
||||
{
|
||||
Debug.LogError($"[CheckSettings] current ScriptingBackend:{curScriptingImplementation},have been switched to:{targetScriptingImplementation} automatically");
|
||||
PlayerSettings.SetScriptingBackend(buildTargetGroup, targetScriptingImplementation);
|
||||
}
|
||||
|
||||
var installer = new Installer.InstallerController();
|
||||
if (!installer.HasInstalledHybridCLR())
|
||||
{
|
||||
throw new BuildFailedException($"You have not initialized HybridCLR, please install it via menu 'HybridCLR/Installer'");
|
||||
}
|
||||
|
||||
if (installer.PackageVersion != installer.InstalledLibil2cppVersion)
|
||||
{
|
||||
throw new BuildFailedException($"You must run `HybridCLR/Installer` after upgrading package");
|
||||
}
|
||||
|
||||
HybridCLRSettings gs = SettingsUtil.HybridCLRSettings;
|
||||
if (((gs.hotUpdateAssemblies?.Length + gs.hotUpdateAssemblyDefinitions?.Length) ?? 0) == 0)
|
||||
{
|
||||
Debug.LogWarning("[CheckSettings] No hot update modules configured in HybridCLRSettings");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user